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@Dr. Daniel Dizdarevic It isn't just because of compression, nor is it because I scale my images down from my original 2100x1400 renderings to 800x533.

As I've said: I don't describe the image with the things in it. I describe the things. Not as they appear in the image, but as they are in-world where I can walk closer to them or move the camera closer to them. It's like an image with a near-infinite resolution.

For example, if there's a light grey blob in the image, four pixels wide, three pixels high, I describe it as what it is in-world, a white sign with three lines of black writing on it. I transcribe the text on the sign 100% verbatim including all spelling mistakes, I translate it afterwards if it isn't in English, I may even explain the text if someone out there needs an explanation, and I may go as far as naming and describing the typeface.

Or if there are two by two pixels on different levels between red and white, I describe them as what they are in-world, a strawberry cocktail in a conical glass, somewhat like a Martini glass. And I slap an "alcohol" content warning on the whole post. Nowadays, I'd even flag the image sensitive just because of these four pixels.

I used to go as far as describing images within my image and even images within images within my image at higher levels of detail than anyone else would describe their own images. I used to describe things that weren't even visible in-world in the place shown in the image. Pictures of places that I would have to walk or even teleport to to be able to describe them. Textures that I would have to make visible otherwise to be able to see all details.

The last time I've described an image in an image with details not visible in the place shown in my image was in this post. I used almost 5,000 characters to describe a poster on the info board. I had to walk to the place displayed in the image on the poster to be able to describe it. The description of the image within the image got so lengthy that, when I was done, I had to remind the reader that I'm returning to describing "my" image. And I actually "cheated" by adjusting the camera in such a way that one of the three posters on the info board is entirely concealed behind a tree trunk because it would have been painfully difficult to describe.

I stopped going that deep when I wrote the image description for what will probably remain my last image post on this channel. The long description was already growing absolutely humongous, and it's my longest one to date with over 60,000 characters. I had actually thought this scene would be easy to describe.

The problem I encountered was that there were simply too many images within images within my image. There's one teleporter near the left-hand edge with a preview image that made me reconsider. In-world, no matter how close I move the camera to the preview image, it mostly shows a square area that appear to be tan all over except for something dark and unidentifiable in the middle.

Actually, however, the place shown in the preview image has hundreds of single-destination teleporters. Several dozen of them are activated and have one preview image each of their destination. I teleported there to take closer looks at everything. I was actually about to write a description of that "teleport station" when I realised that I also had to describe every single one of these preview images, at least those that face the camera in the preview image on the teleporter in the place that I was originally describing. And some of these preview images had images in them in turn.

I would have had to describe probably over a hundred images. In dozens of images. On teleporters which are shown in yet another image on a sub-pixel level. In an image description which was already going out of hand length-wise. On the second day that I was working on that image description. I would have had to teleport at least three times from the place shown in my image to be able to describe these sub-sub-subimages.

That was when I decided to sacrifice details for convenience and only describe what's visible in-world within the borders of the image, excluding both objects that are entirely obstructed by something else and surfaces that entirely face away from the point of view. I do fully transcribe any text that's partially obstructed, though, although I'm considering two transcripts of such texts, namely one transcript of what's visible and one full transcript for better understanding.

#Long #LongPost #CWLong #CWLongPost #Metaverse #VirtualWorlds #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #CW #CWs #CWMeta #ContentWarning #ContentWarnings #ContentWarningMeta
hub.netzgemeinde.euInspector Jupiter Rowland, Scotland Yard...Taking a fully monochrome avatar to a fully monochrome place in OpenSim; CW: long (26,312 characters, including 889 characters of actual post and 25,271 characters in the image description)
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@The Nexus of Privacy I'm someone who usually follows all advice about good Fediverse behaviour to a tee. That is, as far as Hubzilla lets me, as long as it doesn't require me to abandon Hubzilla's own culture in favour of only Mastodon's culture, and as long as it doesn't require me to abandon a number of Hubzilla's key features because Mastodon doesn't have them.

Some may say I'm overdoing the Mastodon-style content warning thing, at least in posts. Hubzilla doesn't support content warning in comments, and if I reply to something, it's always a comment and never a post. Otherwise you'd get one big honking Mastodon-style content warning here. You do get a huge pile of filter-triggering hashtags, though.

Some may say I'm overdoing the image description thing. My image descriptions in alt-text are among the longest in the Fediverse, and these are my short descriptions. My long descriptions for the same images which go into the posts are the longest, most detailed, most explanatory image descriptions in the Fediverse, full stop. And I keep raising my own standards. I only have one image description which I don't consider outdated, obsolete and sub-standard yet.

So I'd normally love to fulfill everything in your post to a tee by my definition of "a tee". And my definition of "to a tee" is everyone else's definition of "Are you completely insane, man?!" But this time, it's more difficult. Call me racist, but it's more difficult.

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#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #Mastodon #Hubzilla #CW #CWs #CWMeta #ContentWarning #ContentWarnings #ContentWarningMeta #Hashtag #Hashtags #HashtagMeta #CWHashtagmeta #Filters #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #Racist #Racism
hub.netzgemeinde.euNetzgemeinde/Hubzilla
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@Der Brüsseler 🇪🇺 @Cheatha Man könnte auch Filter für Hashtags anlegen, die unangenehme Posts von vornherein entfernen.

Man könnte auch Filter für Hashtags anlegen, die vollautomatisch unangenehme Posts hinter individuellen CWs verstecken. Kann Mastodon seit 2023 tatsächlich. Machen Friendica seit 2010, Hubzilla seit 2015 und (streams) seit 2021 anstelle von Mastodon-CWs.

#FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #CW #CWs #ContentWarning #ContentWarnings #CWMeta #ContentWarningMeta
chaos.socialCheatha (@Cheatha@chaos.social)15K Posts, 2.45K Following, 2.46K Followers · #Musik, #Fotografie, #Mac, #Linux, freie Software, Nerdkram, vermisst soup.io, war mal bei #Freifunk aktiv, öfters im @RaumZeitLabor anzutreffen. :BoostOK: :ReplyOK: