The next 10 days are here! You can find them following the link:
https://www.ivanmoreno.art/portraits/apr/20/
or
https://www.ivanmoreno.art/portraits/apr/30/
#threejs #gsap #nodejs #netart #webdevelopment #interactiveart #stoicsism #dailystoic
The next 10 days are here! You can find them following the link:
https://www.ivanmoreno.art/portraits/apr/20/
or
https://www.ivanmoreno.art/portraits/apr/30/
#threejs #gsap #nodejs #netart #webdevelopment #interactiveart #stoicsism #dailystoic
Code&Demo https://sketchpunklabs.github.io/threejs_proto/code/webgl/maths/wind_map.html
Here's a basic proto of creating a wind system. A way to visualize wind dir plus run compute to get wind dir at a certain spot. Gonna use it someday to animate cloths, hair & grass. #opensource, enjoy !
One day, one decomposition
A236464: Primes p with prime(p) + 2 and prime(p) + 6 both prime
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A236464.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A236464.html
Hello #FediVerse - The dedicated account for #Teskooano is live!
What is Teskooano you say? It's a web-based #3dEngine made with #threeJS and #webComponents to display N-Body systems. https://teskooano.space
It's buggy, still a lot of work to do - but it's already up for you to try out - it's also a #mobile friendly #pwa you can install and use offline!
Ported some nascent 3D stuff over to THREE.js. I want to take advantage of the WebXR bindings in there.
I may eventually rewrite this all in Rust targeting webasm, but props to THREE.js: porting some random webgl logic into it was extremely straightforward and between the great docs and the great layout, I was left guessing only a handful of times (mostly around things that always leave me guessing in graphics APIs until you find the one place they wrote down the thing that everybody just knows because they've been using the API forever... "Oh hey, the camera's coordinate space is facing along negative-Z axis. Sure, why not").
One thing I really appreciated is that it was very straightforward to do an "animated skybox" with a 2-pass render: one pass in a scene with just a sky glued to the camera and no depth buffer manipulation, and the second pass with the world (so the sky is already the background on anything the world doesn't change).
Site’s basically done, just filling out a few last pieces for the course.
Had a minute, so I finally filled in trigger #3. Pretty sure a few of you asked for rain.
Good excuse to implement:
- Velocity-locked particles
- Positional audio
- A flexible system for animating cameras, lighting, and sound
For these double Easter celebrations, take a look at these reads. You can find them following the link:
https://www.ivanmoreno.art/portraits/apr/10/
or
Teskoanno is now live! My #threejs powered 3D N-Body simulator is now up - it's a dev build, and not optimised but it works! I tested it on mobile - UI needs to work, but runs well on my Pixel 8 Pro.
Would love to get #feedback
https://tanepiper.github.io/teskooano/
#gamedev #astronomy #webDev #webComponents #vanillaJS #opensource
(Bonus debug tools screenshot)
Today we're putting amazing developer Andrea Biason in the spotlight
In this packed feature, Andrea shares his favorite projects, from immersive WebGL journeys to bold brand platforms, along with invaluable insights on creative dev, collaboration & experimentation.
Don't miss it: https://tympanus.net/codrops/2025/04/17/developer-spotlight-andrea-biason/
Another video of #Teskooano - my 3D N-Body simulator made with #threeJS - another video of the new #dockview UI and multi-camera view of simulations. #gamedev #procgen #astronomy #physics
might do a large portion of my new site with #threejs
For these holidays, take a look at this reads. You can find them following the link:
Wir suchen jemand der 2 flächige Vektorgrafiken mit #ThreeJS animiert.
1. Schriftzug
2. Eine Sonne (nur die Strahlen)
Im Raum drehen und maskieren
Soll Responsiv auf Mobil und Desktop gut aussehen
Schwarz und Transparent
keine Lichtquellen.
Gerne boost!
cc @rutiso @gerritvanaaken
Doing more #threejs marching cube tests. This seems to be a simple and memory-saving way to create meshes.#javascript
Today we have a brilliant new demo by Deadrabbbbit for you!
It's a super cool scanning light effect built with WebGPU, depth maps, and custom shaders using Three.js and R3F.
Check it out: https://tympanus.net/codrops/2025/03/31/webgpu-scanning-effect-with-depth-maps/
New 10 + 1 days of this journey to read. The last of this month. You can find them following the link: