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#webgpu

5 posts5 participants1 post today

Earlier this month, @lolaodelola gave a talk on how web standards can unintentionally exclude users—especially those with disabilities or limited tech access.
Through examples like autoplay, frames, #WebGPU, and #CSS carousels, Lola demonstrates how assumptions in design can create barriers.

The @tag 's "Societal Impact Questionnaire" prompts spec creators to consider who might be excluded: w3ctag.github.io/societal-impa (draft note)

🎬 Watch "The Web and the Digital Divide": youtu.be/SYU4fb9sTTs

🦾 wgpu: A cross-platform, safe, pure-Rust graphics API.

「 wgpu is a cross-platform, safe, pure-rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.

The API is based on the WebGPU standard. It serves as the core of the WebGPU integration in Firefox, Servo, and Deno 」

github.com/gfx-rs/wgpu

GitHubGitHub - gfx-rs/wgpu: A cross-platform, safe, pure-Rust graphics API.A cross-platform, safe, pure-Rust graphics API. Contribute to gfx-rs/wgpu development by creating an account on GitHub.
#wgpu#rust#webgl2

#WebGPU is an incredibly important API. Not just for browsers, but for GPUs in general.

It forces vendors to converge on common approaches that work across platforms and GPUs, instead of everyone pulling towards their own proprietary APIs and extensions.

It's a unique spec where Apple and Android cooperate. The designs are validated by being implemented by multiple browser vendors, reliably enough to be compatible with sandboxing, across all platforms from Windows to Linux.

First post here 👋; was told its the best place to be for tech.

Working on a web native distributed compute framework called DCP. It harnesses cpu & gpu compute from any device viewing a webpage that embedds the DCP worker. Would love to get the word out, especially to #js #WASM and #WebGPU nerds! All feedback welcome.

Yesterday’s internet was paid for by clicks. Tomorrow’s will be powered by cycles.

Alla fine, ho optato per #BabylonJS.

«Perché?» - chiederete...
1. È una libreria interamente scritta in #TypeScript.
2. Ha già un motore di rendering stabile basato su #WebGPU.
3. Offre nativamente alcune funzionalità molto interessanti, come la #GlobalIllumination e la gestione della fisica #Ragdoll.
4. Include il motore fisico #Havok: usato anche nei giochi AAA.
5. È ben documentata e con molti esempi.
6. È parecchio mantenuta, con nuove release e fix ogni pochi giorni.

I wrote about using CMake, VSCode and wasm-tools to build/ship/debug a C++ #Wasm module that integrates into a larger frontend app: willusher.io/blog/build-ship-d Set breakpoints, inspect variables, and reconstruct stack traces from prod! Tell me about cool stuff you're doing with Wasm!

The repo demo code is on Github: github.com/Twinklebear/build-s , and also integrated in my #WebGPU #Wasm started template: github.com/Twinklebear/webgpu-