The new Sega Saturn emulator Ymir is currently in development.
https://www.recalbox.com/es/blog/2025-05-07-ymir-emulation-sega-saturn-retrogaming-news/
I've posted the full map of "The Gate", my Amiga game, on Patreon with some stats. it was an incredible amount of work, but it's finally done!
The post is for supporters only, so why not to start to support me?
https://www.patreon.com/posts/gates-full-map-128214472
In the image there is just a small part of the map :)
P.S.: the image is so scaled down by purpose to avoid spoilers
Early Look at MEGA65 RPG Engine “The Thing of a Bad Thing”
#MEGA65 #BASIC65 #RetroDev #RPGDev #BardsTale #TheThingOfABadThing #8BitGaming #HomebrewDev
https://theoasisbbs.com/early-look-at-mega65-rpg-engine-the-thing-of-a-bad-thing/?feed_id=3127&_unique_id=6818b7f1d7550
Playing around with the GBA's affine transformations on sprites. (One day I will "screenshot Saturday" on an actual Saturday, lol) #gamedev #retrodev #screenshotsaturday
Finishing touch on the Jurl cartridges. And because I’ve used such cheap address labels to print them the labels already look old and are starting to peel off - authentic #IndieDev #RetroDev #RetroGaming
@marzlberger
All graphical assets in #theAching were drawn using GrafX2 on a Debian based computer!
#indiedev #retrodev #steam #itchio #grafx2
Javascript auf MS-DOS? Ja, du hast richtig gelesen.
Mit DOjS wird der 386er zur Bühne für Creative Coding inkl. SVGA, Sound & Voodoo-Grafik!
Andre Seidelt zeigt auf dem #vcfe wie DOS zum Pixel-Playground wird.
AGPX Releases “C64 Game Maker” – Create Commodore 64 Games Using BASIC and C++
#C64GameMaker #Commodore64 #RetroDev #BASIC #LLVM #Oscar64 #SIDSound #AGPX #RetroComputing #8BitGaming
https://theoasisbbs.com/agpx-releases-c64-game-maker-create-commodore-64-games-using-basic-and-c/?feed_id=3083&_unique_id=681375831f600
And it's out for early-access, still some bugs to squash and I need to clean some bits up - but it should be playable https://tonsomo.itch.io/jurl-neo-geo-pocket-color-edition #IndieDev #RetroDev #RetroGaming
Switching gears back to Ember for a bit, I'm updating the emulator and debugger with changes since my last round of blog posts on the Project Ember implementation, including adding rudimentary syntax highlighting to the debugger disassembly display!
The Neo Geo Pocket port of Jurl is progressing, I still have some aliens to code but the main game loop is working https://youtu.be/1_19LeZlE1A #IndieDev #RetroDev #RetroGaming
Developer EGVroom is working on a project to bring Out Run to the Game Boy Color
Another entry in my erratic #Amiga Isometric Game #DevLog has trundled in. Finishing off the second zone and approaching half the rooms built. Hang on to your hat!
gemini://s73.girv.in/glog/2025/2025-04-30-amiga-isometric-devlog-10.gmi
https://s73.girv.in/glog/2025/2025-04-30-amiga-isometric-devlog-10.html
Do you like arcade and home computer game disassemblies? This site might be to your tastes.
I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
Made a quick port to GBDK-2020 of msx_qrcode (which is a fork of Nayuki's code).
So it's an easy way to add runtime generation of QR Codes to a #gbdk based #Game Boy game.
https://github.com/bbbbbr/gameboy_qrcode
#retrodev #retrogaming