the worst part of c++ #gamedev is the build system
getting a new project set up is just excruciatingly boring and sucks in a thousand different ways
- fighting awful ui in your IDE of choice
- searching inscrutable errors online
- starting over and trying a _different_ build setup
- multiplied by every single library you want to use
this toot brought to you by me trying to revive an old sfml project i made using cmake and visual studio, now wanting to use rider which doesn't support cmake?