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#gamedev

368 posts276 participants8 posts today

the worst part of c++ #gamedev is the build system

getting a new project set up is just excruciatingly boring and sucks in a thousand different ways

- fighting awful ui in your IDE of choice
- searching inscrutable errors online
- starting over and trying a _different_ build setup
- multiplied by every single library you want to use

this toot brought to you by me trying to revive an old sfml project i made using cmake and visual studio, now wanting to use rider which doesn't support cmake?

Astrarium Games is looking for GRAPHIC DESIGNERS, to join us on an exciting upcoming project! If you're passionate about game development and want to work with a creative, collaborative team, we’d love to hear from you!

Whether you’re just starting out or have some experience under your belt, this is a great opportunity to build something awesome together.😁

***ALSO this is a VOLUNTEER position, and it is not PAID**

From: blenderdumbass . org

The challenge for Dani's Race is deliberately not to be a movie. As in the game should not have cuts, nor there ever should be a moment when the player loses control over the character. Yet through all those limitations I want to continue a story I started in an actua...

Read or listen: blenderdumbass.org/articles/st

blenderdumbass . orgStory Without Cutscenes in Dani's Race