Day 17 to NULL Train!
Two types of enemies and they seek you to attack you.
Follow along as we share from Day 17 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
Day 17 to NULL Train!
Two types of enemies and they seek you to attack you.
Follow along as we share from Day 17 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
Day 15 to NULL Train!
Nothing to see here ... on the foreground, but we have for you Randomized Background!
Follow along as we share from Day 15 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
https://screwlisp.small-web.org/lispgames/mcclim-grid-map-editor/
in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.
(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.
#commonLisp #mcclim #gamedev #devlog #lispGames
I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.
After 1 month at least of work and fix, I'm very happy to be able to say those words:
The auto-tiling feature is done!
There are still thing to fix, but they are quite small thing compared :D
Tileset from Schwarnhild:
Twitter: @schwarnhild
schwarnhild.itch.io/
Come and talk with me!
https://linktr.ee/rpgcreator
Inventory management revisited + pew pew pew! Day 14 to NULL Train!
Follow along as we share from Day 14 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
Day 13 to NULL Train!
Player animation. Look at it jiggle :)
Follow along as we share from Day 13 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
On a bien avancé sur les mobs de la première région ces cinq derniers jours. Le plus difficile a été de trouver le style qu'on voulait mais on est très contents du rendu des deux premiers !
We made good progress on mobs of the first area those last 5 days. The hardest part was finding the style we wanted but we are stoked with the results of the first two ones!
--- Personal website #DevLog Nr. 002 ---
Added #i18n to my website.
Available languages are be EN / DE / JP
I also wanted routes to be translatable, #nuxt i18n module supports it.
But me was very smart and updated the whole project to Nuxt4 which basically just released.
And it seems the i18n module is not fully working with it (yet), or I'm too stupid for it.
So today's learning:
Don't update frameworks without checking modules for compatibility
Yes, I've been too lazy to revert
Day 12 to NULL Train!
Camera! Shake, shake, shake.
Follow along as we share from Day 12 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
Seedling box - dream of a countryside fan
https://dimalinkeng.blogspot.com/2025/08/seedling-box-dream-of-countryside-fan.html
#smallsoft #small app #countryside #village #seedling #flowers #putwater #table #putarecord #summer #software #visualbasic #retroprogramming #watchtheplants #vegetables #growings #makearecord #countrysidesoft #checkflowers #checkvegetables #radish #asters #marygold #corn #devlog #prepareforsummer #summerseasonsoft
#DevLog: #Anklang Binding Migration
Trying to base the C++ <-> JSON bindings on `#clang -extract-api` instead of castxml
Have prototype code for #JSON call dispatching
Atm fighting #CPlusPlus template specializations for member func with and w/o const
The ultimate goal is to make the bindings type safe with #Typescript wrappers
Art updates:
- Mostrovska finished the ecopirates repair illustration.
- Vaerlyi is working on the "artic passage" expedition map.
- Elsa Serka is finishing the "heatwave" event illustration.
Infrastructure:
-Honora bricked the server while trying to update, then fixed it. We are so back.
The story (and writing of)
cl-unicode-chicken-sudoku
https://screwlisp.small-web.org/lispgames/cl-unicode-chicken-sudoku/
I'll improve the webpage sudoku formatting after the interview with Larian coming up in an hour ( https://anonradio.net:8443/anonradio )
Article is back-of-a-cereal-box #commonLisp #programming #sudoku #fun
I just finished the first version of the API, including renaming the repository layer and organizing the main project structure.
Now I'm focusing on RESTEasy (a JAX-RS implementation) to create RESTful APIs in Java, and I've already added the required Maven dependencies.
(A JBoss/RedHat project BTW)
Day 11 of our journey to NULL Train! Inventory organization and another day of messing around (mostly). Follow along as we share from Day 11 to Early Access. Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/