Good setup
Mine is a little bit more powerfull but as #raytracing and graphics lover in general my gaming PC needs the power
Good setup
Mine is a little bit more powerfull but as #raytracing and graphics lover in general my gaming PC needs the power
Next‑gen momentum stays strong — new Gamescom reveals inbound, major fall releases lining up, cross‑play getting wider, and performance patches boosting 4K/120 on flagship titles.
What’s top of the playlist this weekend?
More News and Updates at www.baskingamer.com
Now you can easily use #TressFX 5.0 hair or fur in Unreal Engine 5 with our latest #UE5 patch.
This update adds Lumen software/hardware #raytracing support, deep shadow approximation, and more.
Read the blog and download the patch: https://gpuopen.com/learn/tressfx-5-0-unreal-engine-5-update/?utm_source=mastodon&utm_medium=social&utm_campaign=tressfx
MediaTek's next-gen Dimensity 9500 chip promises major upgrades for mobile gaming and AI . New leak reveals significant performance improvements on TSMC's 3nm process. Could this change the flagship smartphone landscape?
Read the full article to discover what's coming in 2025.
#MediaTek #Dimensity9500 #MobileGaming #RayTracing #MobileChips
Just finished The Witcher 3 - Blood and Wine. This game is certain one of the best games I've ever played. Ran smoothly on #manjaro #linux with #raytracing and #optiscaler btw.
Linux × AMD: Patches verbessern Raytracing-FPS um bis zu 14 Prozent https://www.computerbase.de/news/betriebssysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/ #mesa #amd #raytracing #linux
Interesting paper:
HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders
https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf
I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.
Examining #RDNA4's out-of-order memory accesses in detail, and investigating with testing
#RDNA 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. #AMD specifically calls out benefits in #raytracing. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of #GCN many years ago. RDNA 4’s makes the most significant change to AMD’s #GPU memory subsystem since RDNA launched in 2019.
https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses
#Raytracing #BVH traversal struggles on GPUs due to irregular control flow.
Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
Join us at @i3d for our talk!
But what if it didn't have ray tracing?
Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details - IGN
Mit #DirectX #Raytracing 1.2 führt #Microsoft neue Technologien ein. Die sollen #Spiele auch für Besitzer älterer #Grafikkarten deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. https://winfuture.de/news,149769.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.
Does anyone know if this has been done before?
Das #RTX-#Remaster zu #HalfLife2 erhält endlich eine spielbare #Demo. Fans können den Klassiker ab nächster Woche in bester #Grafik inklusive #Raytracing auf #Steam spielen. https://winfuture.de/news,149552.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
Investigate the performance of your RT apps with Radeon #Raytracing Analyzer (RRA):
Support for AMD Radeon RX 9000 Series
RDNA 4 RT
BVH format changes
Oriented bounding boxes (OBB)
New node format with 8 child nodes
Read more: https://gpuopen.com/learn/radeon_raytracing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts ( 6/7)
Das Action-RPG Rise of the Ronin ist jetzt auch für PC verfügbar. Mit 8K-Auflösung, 120 FPS und Unterstützung für #Raytracing bringt die Steam-Version einige grafische Verbesserungen mit. #RiseOfTheRonin https://winfuture.de/videos/Spiele/Rise-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
#FluidX3D #CFD v3.2 is out! I've implemented the much requested #GPU summation for object force/torque; it's ~20x faster than #CPU #multithreading.
Horizontal sum in #OpenCL was a nice exercise - first local memory reduction and then hardware-supported atomic floating-point add in VRAM, in a single-stage kernel. Hammering atomics isn't too bad as each of the ~10-340 workgroups dispatched at a time does only a single atomic add.
Also improved volumetric #raytracing!
https://github.com/ProjectPhysX/FluidX3D/releases/tag/v3.2
Indiana Jones und der Große Kreis: 3. Patch bringt DLSS 4 MFG, FSR 3.1, XeSS & Pathtracing für alle https://www.computerbase.de/news/gaming/indiana-jones-und-der-grosse-kreis-3-patch-bringt-dlss-4-mfg-fsr-3-1-xess-und-pathtracing-fuer-alle.91501/ #Indie #XeSS #DLSS #FSR #Raytracing
Due to recent advances in generative #AI for images and movies, I can't help but wonder: Is #Raytracing dead (yet)?
Hero Wavelength Spectral Sampling successfully implemented!
Both: 4 samples per pixel
Left: one wavelength per ray
Right: four wavelengths per ray
With only a modest increase in runtime duration, the image becomes much smoother. This is more efficient than just adding more samples per pixel!
Implementing iridescence with thin film interference in my rendering engine!