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#directx

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Mohammed Ismail :unverified:<p>I could go as far back as <a href="https://fosstodon.org/tags/Windows8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Windows8</span></a>, which this machine comes with, but setting up an older environment with the right version of <a href="https://fosstodon.org/tags/DotNetFramework" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DotNetFramework</span></a>, <a href="https://fosstodon.org/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a>, etc., is a challenge.</p>
Grub<p><a href="https://mastodon.uno/tags/proton10" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>proton10</span></a>.0 beta è una svolta per il gaming su Linux.Il mondo dei videogiochi <a href="https://mastodon.uno/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a> sta vivendo un momento significativo con il rilascio della versione beta 10.0-1 di Proton, la tecnologia di traduzione che ha rivoluzionato la compatibilità dei titoli <a href="https://mastodon.uno/tags/directx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx</span></a> nell'ecosistema Linux.Questo strumento, diventato fondamentale per l'esperienza di gioco,segna un ulteriore passo avanti nella missione di <a href="https://mastodon.uno/tags/valve" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>valve</span></a> di rendere il <a href="https://mastodon.uno/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> su Linux sempre più accessibile e performante.<br><a href="https://www.tomshw.it/hardware/proton-100-beta-e-una-svolta-per-il-gaming-su-linux-2025-04-30" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">tomshw.it/hardware/proton-100-</span><span class="invisible">beta-e-una-svolta-per-il-gaming-su-linux-2025-04-30</span></a></p>
vga256<p>found buried on a making of messiah bonus disc, available only by mail order from interplay</p><p><a href="https://dialup.cafe/tags/win95" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>win95</span></a> <a href="https://dialup.cafe/tags/directx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx</span></a></p>
heise online<p>Microsoft will Raytracing in Spielen mit DXR 1.2 deutlich beschleunigen</p><p>Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert.</p><p><a href="https://www.heise.de/news/Microsoft-will-Raytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/news/Microsoft-will-R</span><span class="invisible">aytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href="https://social.heise.de/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> <a href="https://social.heise.de/tags/IT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IT</span></a> <a href="https://social.heise.de/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> <a href="https://social.heise.de/tags/Nvidia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nvidia</span></a> <a href="https://social.heise.de/tags/SDK" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SDK</span></a> <a href="https://social.heise.de/tags/Spiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spiele</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>news</span></a></p>
WinFuture.de<p>Mit <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> 1.2 führt <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> neue Technologien ein. Die sollen <a href="https://mastodon.social/tags/Spiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spiele</span></a> auch für Besitzer älterer <a href="https://mastodon.social/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafikkarten</span></a> deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. <a href="https://winfuture.de/news,149769.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149769.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
GPUOpen<p>🧐 AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for <a href="https://mastodon.gamedev.place/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a>, <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a>, SPIR-V, <a href="https://mastodon.gamedev.place/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a>, &amp; <a href="https://mastodon.gamedev.place/tags/OpenCL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenCL</span></a>.<br> <br>✨As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP ✨</p><p>More detail: <a href="https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/rdna-cdna-ar</span><span class="invisible">chitecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a><br>(🧵5/7)</p>
GPUOpen<p>🎇 We’re excited to announce that we are now supporting new <a href="https://mastodon.gamedev.place/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> and video encoding features, with the latest release of the <a href="https://mastodon.gamedev.place/tags/AgilitySDK" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AgilitySDK</span></a> Preview Release 1.716.0 🎇</p><p>Read the new Microsoft blog: <a href="https://devblogs.microsoft.com/directx/agilitysdk-1-716-0-preview-and-1-615-retail" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/agilitysdk-1-716-0-preview-and-1-615-retail</span></a></p><p><a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> release notes: <a href="https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-MS-AGILITY-SDK-24-20-53-01.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">amd.com/en/resources/support-a</span><span class="invisible">rticles/release-notes/RN-RAD-MS-AGILITY-SDK-24-20-53-01.html</span></a></p>
Fell<p>mfw DirectX doesn't have proper line rendering <br>no glLineWidth()<br>no GL_LINES_SMOOTH<br>just ugly lines<br>this explains a lot</p><p><a href="https://ma.fellr.net/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://ma.fellr.net/tags/GraphicsProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsProgramming</span></a> <a href="https://ma.fellr.net/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> <a href="https://ma.fellr.net/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a> <a href="https://ma.fellr.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://ma.fellr.net/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a></p>
Fell<p>Last night, I wanted to show off my little dice rolling tool I made in Unity a few years ago. But I made it before switching to Linux, so all I had was a Windows build.</p><p>Now, apparently Unity on Windows defaults to DirectX 11. "No problem!" I thought, and installed DXVK. And then the penny dropped...</p><p>My laptop is so old, that it doesn't even support Vulkan properly. :drgn_flat_x_x: </p><p>And I never noticed this, because I only ever ran DirectX 9 games through Gallium Nine.</p><p>Well, another reason to continue the conversion to Godot...</p><p><a href="https://ma.fellr.net/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://ma.fellr.net/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://ma.fellr.net/tags/Windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Windows</span></a> <a href="https://ma.fellr.net/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> <a href="https://ma.fellr.net/tags/D3D11" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>D3D11</span></a> <a href="https://ma.fellr.net/tags/DXVK" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DXVK</span></a> <a href="https://ma.fellr.net/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a> <a href="https://ma.fellr.net/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://ma.fellr.net/tags/UnityEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnityEngine</span></a> <a href="https://ma.fellr.net/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://ma.fellr.net/tags/Gallium" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gallium</span></a> <a href="https://ma.fellr.net/tags/GalliumNine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GalliumNine</span></a> <a href="https://ma.fellr.net/tags/Gallium9" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gallium9</span></a> <a href="https://ma.fellr.net/tags/LinuxGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LinuxGaming</span></a> <a href="https://ma.fellr.net/tags/GamingOnLinux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingOnLinux</span></a></p>