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claude<p>Doing some experiments with <a href="https://post.lurk.org/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://post.lurk.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> using <a href="https://post.lurk.org/tags/Bonzomatic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bonzomatic</span></a> <a href="https://post.lurk.org/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://post.lurk.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> editor.</p><p>I define a 24-cell as the intersection of 24 half-spaces in 4D (with normals all permutations of (±1,±1,0,0)), then slice through constant 4th coordinate to get a 3D object, and simulate it as a glass-like material with reflection and refraction.</p><p>Future enhancement ideas:</p><p>- handle polarised light properly (currently I ignore polarisation, simply averaging the Fresnel reflection coefficients)</p><p>- wavelength-dependent index of refraction and absorption</p><p>- anti-aliasing (currently the edges are steppy as there is only 1 sample per pixel in a regular grid)</p><p>- improve efficiency (internal ray bounce is O(N^2) where N is the number of surfaces, could probably be O(N) with some extra maths insights)</p><p>- do 4D-&gt;3D slicing on CPU instead of every ray bounce</p><p>- add other 4D shapes</p><p><a href="https://post.lurk.org/tags/Polarisation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Polarisation</span></a> is something I haven't done before, so I'm curious to see how to implement it and how it changes appearance.</p>
In Media<p>🔥 MSI GeForce RTX 5070 12G VENTUS OC<br>12 Go GDDR7 | DLSS 4 | Ray Tracing | Refroidissement Torx 5.0<br>La carte graphique idéale pour le gaming 1440p et la création accélérée par l’IA 🎮🎨</p><p>👉 <a href="https://inmedia.ma/produit/msi-geforce-rtx-5070-12g-ventus-oc/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">inmedia.ma/produit/msi-geforce</span><span class="invisible">-rtx-5070-12g-ventus-oc/</span></a></p><p><a href="https://mastodon.social/tags/MSI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSI</span></a> <a href="https://mastodon.social/tags/RTX5070" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5070</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/Blackwell" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blackwell</span></a> <a href="https://mastodon.social/tags/DLSS4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS4</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/PCGamer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGamer</span></a> <a href="https://mastodon.social/tags/CarteGraphique" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CarteGraphique</span></a> <a href="https://mastodon.social/tags/Ventus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ventus</span></a> <a href="https://mastodon.social/tags/InMedia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>InMedia</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a></p>
CEOTECH.IT<p>NVIDIA RTX 5060 e 5060 Ti ufficiali: potenza accessibile<br><a href="https://mastodon.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://mastodon.social/tags/Blackwell" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blackwell</span></a> <a href="https://mastodon.social/tags/Componenti" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Componenti</span></a> <a href="https://mastodon.social/tags/DLSS4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS4</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/GDDR7" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GDDR7</span></a> <a href="https://mastodon.social/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/IntelligenzaArtificiale" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IntelligenzaArtificiale</span></a> <a href="https://mastodon.social/tags/Notizie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Notizie</span></a> <a href="https://mastodon.social/tags/Novit%C3%A0" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Novità</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/PC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PC</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/RTX5060" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5060</span></a> <a href="https://mastodon.social/tags/RTX5060Ti" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX5060Ti</span></a> <a href="https://mastodon.social/tags/SchedeGrafiche" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SchedeGrafiche</span></a> <a href="https://mastodon.social/tags/SchedeVideo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SchedeVideo</span></a> <a href="https://mastodon.social/tags/TechNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechNews</span></a> <a href="https://mastodon.social/tags/Tecnologia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tecnologia</span></a> </p><p><a href="https://www.ceotech.it/nvidia-rtx-5060-e-5060-ti-ufficiali-potenza-accessibile/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ceotech.it/nvidia-rtx-5060-e-5</span><span class="invisible">060-ti-ufficiali-potenza-accessibile/</span></a></p>
the_white_wolf<p><a href="https://social.tchncs.de/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://social.tchncs.de/tags/pcgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pcgaming</span></a> <a href="https://social.tchncs.de/tags/clairobscurexpedition33" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>clairobscurexpedition33</span></a> </p><p><a href="https://deltiasgaming.com/clair-obscur-expedition-33-system-requirements-for-pc-explored/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">deltiasgaming.com/clair-obscur</span><span class="invisible">-expedition-33-system-requirements-for-pc-explored/</span></a></p><p>Das Spiel nutzt zumindest auf dem PC RTGI😍<br>Mein Grafikkind in mir freut sich😃</p><p>RTGI steht übrigens für <a href="https://social.tchncs.de/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> Global Illumination.</p>
PlusPlusPixel<p>Looking into ImGui… super easy to use but quite ugly out of the box. Still yet to find anything as good as SwiftUI.</p><p><a href="https://mastodon.social/tags/ui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ui</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/cpp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cpp</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/learning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>learning</span></a> <a href="https://mastodon.social/tags/education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>education</span></a> <a href="https://mastodon.social/tags/100daysofcode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>100daysofcode</span></a> <a href="https://mastodon.social/tags/PlusPlusPixel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PlusPlusPixel</span></a> <a href="https://mastodon.social/tags/swiftui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swiftui</span></a></p>
CEOTECH.IT<p>Nintendo Switch 2: upscaling, ray tracing e Joy-Con<br><a href="https://mastodon.social/tags/Console" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Console</span></a> <a href="https://mastodon.social/tags/Controller" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Controller</span></a> <a href="https://mastodon.social/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://mastodon.social/tags/GameNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameNews</span></a> <a href="https://mastodon.social/tags/Gamer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamer</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/JoyCon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JoyCon</span></a> <a href="https://mastodon.social/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://mastodon.social/tags/NintendoSwitch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch2</span></a> <a href="https://mastodon.social/tags/Notizie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Notizie</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/Switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch2</span></a> <a href="https://mastodon.social/tags/TechNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechNews</span></a> <a href="https://mastodon.social/tags/Tecnologia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tecnologia</span></a> <a href="https://mastodon.social/tags/Upscaling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Upscaling</span></a> <a href="https://mastodon.social/tags/VideoGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGame</span></a> <a href="https://mastodon.social/tags/Videogiochi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogiochi</span></a> </p><p><a href="https://www.ceotech.it/nintendo-switch-2-upscaling-ray-tracing-e-joy-con/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ceotech.it/nintendo-switch-2-u</span><span class="invisible">pscaling-ray-tracing-e-joy-con/</span></a></p>
Marcus "MajorLinux" Summers<p>But what if it didn't have ray tracing?</p><p>Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details - IGN </p><p><a href="https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ign.com/articles/nintendo-conf</span><span class="invisible">irms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details</span></a></p><p><a href="https://toot.majorshouse.com/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://toot.majorshouse.com/tags/Switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch2</span></a> <a href="https://toot.majorshouse.com/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://toot.majorshouse.com/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://toot.majorshouse.com/tags/Nvidia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nvidia</span></a> <a href="https://toot.majorshouse.com/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
Lowyat.NET<p>NVIDIA Confirms Nintendo Switch 2 Has DLSS, Ray Tracing <a href="https://mastodon.social/tags/console" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>console</span></a> <a href="https://mastodon.social/tags/dlss" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dlss</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/handheld" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>handheld</span></a> <a href="https://mastodon.social/tags/hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hardware</span></a> <a href="https://mastodon.social/tags/nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nintendo</span></a> <a href="https://mastodon.social/tags/nintendoswitch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nintendoswitch2</span></a> <a href="https://mastodon.social/tags/nvidia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nvidia</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>switch2</span></a></p><p><a href="https://www.lowyat.net/2025/347096/nvidia-confirms-nintendo-switch-2-has-dlss-ray-tracing/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">lowyat.net/2025/347096/nvidia-</span><span class="invisible">confirms-nintendo-switch-2-has-dlss-ray-tracing/</span></a></p>
CEOTECH.IT<p>Nintendo Switch 2: DLSS e ray tracing confermati<br><a href="https://mastodon.social/tags/4K" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>4K</span></a> <a href="https://mastodon.social/tags/Console" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Console</span></a> <a href="https://mastodon.social/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://mastodon.social/tags/GameNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameNews</span></a> <a href="https://mastodon.social/tags/Gamer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamer</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Grafica" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafica</span></a> <a href="https://mastodon.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hardware</span></a> <a href="https://mastodon.social/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://mastodon.social/tags/NintendoSwitch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch</span></a> <a href="https://mastodon.social/tags/NintendoSwitch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch2</span></a> <a href="https://mastodon.social/tags/Notizie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Notizie</span></a> <a href="https://mastodon.social/tags/Novit%C3%A0" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Novità</span></a> <a href="https://mastodon.social/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://mastodon.social/tags/Switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch2</span></a> <a href="https://mastodon.social/tags/TechNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechNews</span></a> <a href="https://mastodon.social/tags/Tecnologia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tecnologia</span></a> <a href="https://mastodon.social/tags/VideoGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGame</span></a> <a href="https://mastodon.social/tags/Videogiochi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogiochi</span></a> </p><p><a href="https://www.ceotech.it/nintendo-switch-2-dlss-e-ray-tracing-confermati/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ceotech.it/nintendo-switch-2-d</span><span class="invisible">lss-e-ray-tracing-confermati/</span></a></p>
Structured Queery Language expert<p>I _think_ I've implemented a wood-like material for Scintilla as well</p><p><a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
PlusPlusPixel<p>Pseudorandom numbers Saturday 😅<br><a href="https://mastodon.social/tags/cpp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cpp</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/pluspluspixel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pluspluspixel</span></a> <a href="https://mastodon.social/tags/swift" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swift</span></a> <a href="https://mastodon.social/tags/100DaysOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>100DaysOfCode</span></a></p>
WinFuture.de<p>Mit <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> 1.2 führt <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> neue Technologien ein. Die sollen <a href="https://mastodon.social/tags/Spiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spiele</span></a> auch für Besitzer älterer <a href="https://mastodon.social/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafikkarten</span></a> deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. <a href="https://winfuture.de/news,149769.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149769.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
WinFuture.de<p>Das <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX</span></a>-<a href="https://mastodon.social/tags/Remaster" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Remaster</span></a> zu <a href="https://mastodon.social/tags/HalfLife2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife2</span></a> erhält endlich eine spielbare <a href="https://mastodon.social/tags/Demo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Demo</span></a>. Fans können den Klassiker ab nächster Woche in bester <a href="https://mastodon.social/tags/Grafik" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafik</span></a> inklusive <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> auf <a href="https://mastodon.social/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a> spielen. <a href="https://winfuture.de/news,149552.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149552.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
GPUOpen<p>🎇 Investigate the performance of your RT apps with Radeon <a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> Analyzer (RRA):<br> <br>💥 Support for AMD Radeon RX 9000 Series<br>💥 RDNA 4 RT<br>💥 BVH format changes<br>💥 Oriented bounding boxes (OBB)<br>💥 New node format with 8 child nodes<br> <br>Read more: <a href="https://gpuopen.com/learn/radeon_raytracing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/radeon_raytr</span><span class="invisible">acing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a> (🧵 6/7)</p>
WinFuture.de<p>Das Action-RPG Rise of the Ronin ist jetzt auch für PC verfügbar. Mit 8K-Auflösung, 120 FPS und Unterstützung für <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> bringt die Steam-Version einige grafische Verbesserungen mit. <a href="https://mastodon.social/tags/RiseOfTheRonin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RiseOfTheRonin</span></a> <a href="https://winfuture.de/videos/Spiele/Rise-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/videos/Spiele/Ris</span><span class="invisible">e-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
Dr. Moritz Lehmann<p><a href="https://mast.hpc.social/tags/FluidX3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FluidX3D</span></a> <a href="https://mast.hpc.social/tags/CFD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CFD</span></a> v3.2 is out! I've implemented the much requested <a href="https://mast.hpc.social/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> summation for object force/torque; it's ~20x faster than <a href="https://mast.hpc.social/tags/CPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPU</span></a> <a href="https://mast.hpc.social/tags/multithreading" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>multithreading</span></a>. 🖖😋<br>Horizontal sum in <a href="https://mast.hpc.social/tags/OpenCL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenCL</span></a> was a nice exercise - first local memory reduction and then hardware-supported atomic floating-point add in VRAM, in a single-stage kernel. Hammering atomics isn't too bad as each of the ~10-340 workgroups dispatched at a time does only a single atomic add.<br>Also improved volumetric <a href="https://mast.hpc.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a>!<br><a href="https://github.com/ProjectPhysX/FluidX3D/releases/tag/v3.2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ProjectPhysX/FluidX</span><span class="invisible">3D/releases/tag/v3.2</span></a></p>
ComputerBase<p>Indiana Jones und der Große Kreis: 3. Patch bringt DLSS 4 MFG, FSR 3.1, XeSS &amp; Pathtracing für alle <a href="https://www.computerbase.de/news/gaming/indiana-jones-und-der-grosse-kreis-3-patch-bringt-dlss-4-mfg-fsr-3-1-xess-und-pathtracing-fuer-alle.91501/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/gaming/in</span><span class="invisible">diana-jones-und-der-grosse-kreis-3-patch-bringt-dlss-4-mfg-fsr-3-1-xess-und-pathtracing-fuer-alle.91501/</span></a> <a href="https://mastodon.social/tags/Indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Indie</span></a> <a href="https://mastodon.social/tags/XeSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>XeSS</span></a> <a href="https://mastodon.social/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://mastodon.social/tags/FSR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FSR</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a></p>
Lukas Brausch<p>Due to recent advances in generative <a href="https://mastodontech.de/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> for images and movies, I can't help but wonder: Is <a href="https://mastodontech.de/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> dead (yet)?</p>
Structured Queery Language expert<p>ok... I can now do basic constructive solid geometry, this time being able to "subtract" shapes from other shapes <a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>