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#ps2

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🚀🎮 PSBBN V2.11 - A PSN do PS2 revivida! Conheça essa nova versão incrível que traz de volta a nostalgia dos canais clássicos e ainda apresenta uma interface elegante para carregar seus jogos favoritos! Não fique de fora, clique agora e venha descobrir como instalar no seu PS2! #PSBBN #PS2 #Nostalgia youtube.com/watch?v=8DsT4wOyo9Q

Mortal Kombat Armageddon on the PS2

Developed and published by Midway releasing in 2006

The game features over 60 playable characters from the MK series including the ability to create your own. it's also has a Mario Kart like mini-game

www.nabbit.co.uk

So, last night, I was quite giddy with excitement for today's #VGMWednesday

I've been meaning to share this one for a while, and I engineered an excuse. You could say I didn't need to, but I am the one who decided on an annual theme of things I have played recently.

So recently, I replayed and recorded a Let's Play of Extermination for #PS2 , which is an early 6th generation survival horror.
For a game of its genre, on new hardware, released in 2000, it's not bad, in my opinion. It has some jank, and the voice acting is pretty choice.

But I am here to drop the biggest twist this game has to offer. This is the ending track that plays during the final cutscene as it fades to credits. [Candy Girl]

youtu.be/YlNIU2WSeU8?si=GJYFwF

It feels like some kind of prank or shitpost, though during the credits you get about a minute of this before it fades to generic actiony ending music, you'll know what I mean when you hear.
That's cowardice in my book. They should have done the full song.

I have whipped up a quick and dirty PlayStation 2 ghosting/motion blur/frame blending effect!

## Creates a PlayStation 2-like frame blending effect.
##
## Add to _process(). The frame blending effect is applied to the area 
## within the boundaries of the texture_rect node.
## It is recommended to only set the alpha to less than 1.
func frame_blend(texture_rect: TextureRect, alpha: float = 0.5, use_frame_post_draw: bool = true, viewport: Viewport = get_viewport()) -> void:
	alpha = clamp(alpha, 0.0, 1.0) # Alpha values are 0 through 1

	var image: Image = Image.new()
	var texture: ImageTexture = ImageTexture.new()

	image = viewport.get_texture().get_data() # FORMAT_RGBAH
	image.flip_y() # Images start out upside-down. This turns it rightside-up.
	if use_frame_post_draw:
		yield(VisualServer, "frame_post_draw") # Changes the vibe.
	texture.create_from_image(image) # Turn Image to ImageTexture
	texture_rect.modulate.a = alpha # Changes the opacity of the frame blending
	texture_rect.texture = texture # Applies the image of the last frame to the texture_rect

I've been very preoccupied lately. I apologize about the lack of game dev updates, but I've got a lot on my plate right now and those important things takes priority.

#gamedev #godot #lambgamedev #playstation2 #playstation1 #ps2 #ps1 #psx #indiedev

Resident Evil 6 Movie Collection 4K UltraHD Blu-Ray Limited Edition Steelbook Tin Set Unboxing
youtu.be/rB9woeJkphs

All six movies packaged in Steelbook cases in a premium outer case featuring bold Umbrella Corp styling.

Collects all previous Special Features, including newly added featurettes from Resident Evil: The Final Chapter.
All films now presented with Dolby Vision.

@UltraHDBluray @SonyPictures @ResidentEvil #ResidentEvil #steelbook #4K #UHD #UltraHD #PS2 @MillaJovovich