Armoured Wizard<p>Hawk Hill Manor<br>Struggling with Data Structures.<br>Gatherables (Trees, Rocks, Mines) hold data on what resources they supply, how much they hold, and how much can be gathered at once. This is held in a Dictionary [Good, Total], and an int amount_gathered.<br>But a few locations (Ruins, Rubble) have multiple Goods, and I might want differing amounts gathered.<br>Is there an easy way to put it all in one variable?<br>Type, Total, Gathered<br>Stone, 1000, 5<br>Logs, 200, 10</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gdscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gdscript</span></a></p>