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#godotengine

46 posts42 participants6 posts today
Armoured Wizard<p>Hawk Hill Manor<br>Struggling with Data Structures.<br>Gatherables (Trees, Rocks, Mines) hold data on what resources they supply, how much they hold, and how much can be gathered at once. This is held in a Dictionary [Good, Total], and an int amount_gathered.<br>But a few locations (Ruins, Rubble) have multiple Goods, and I might want differing amounts gathered.<br>Is there an easy way to put it all in one variable?<br>Type, Total, Gathered<br>Stone, 1000, 5<br>Logs, 200, 10</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gdscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gdscript</span></a></p>
Yo Soy Freeman<p>Hi there! I'm freeman! And i'm developing a first person adventure horror game in <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> </p><p>For the longest time i been focusing 100% on giving back to the community, and now that i'm working on a proper game i could really do with a little help!</p><p>You can support me here!:</p><p><a href="https://ko-fi.com/yosoyfreeman" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ko-fi.com/yosoyfreeman</span><span class="invisible"></span></a></p><p>I'll keep posting frequent updates and thinking about ways to give something back to the community. If you don't feel like supporting me, checking my work would be cool too!</p><p>boost appreciated.</p>
Armoured Wizard<p>Hawk Hill Manor<br>Scavenger recovering useful materiel from Ruins.<br>I think I've converted all the Gatherables so that the Target Location holds more of the data (What it supplies, how much it holds, how much to gather at a time)</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Cecelia<p>It’s time for me to come back to this project to implement a new feature. I’m currently looking up the math on light and viral irradiation to approximate disinfecting lamps.</p><p>I’m learning all kinds of stuff about science math which is kinda neat: inverse square, log reduction, watt-hour to joule conversion.</p><p><a href="https://tech.lgbt/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://tech.lgbt/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://tech.lgbt/tags/AirborneVirus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AirborneVirus</span></a> <a href="https://tech.lgbt/tags/science" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>science</span></a> <a href="https://tech.lgbt/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://tech.lgbt/@helianthropy/114171486749868489" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tech.lgbt/@helianthropy/114171</span><span class="invisible">486749868489</span></a></p>
elFlashor<p>I just learned about Redot, which seems to be just a fork of Godot with.... changes? <br>I have no idea what changes, couldn't find any info as to what is actually different between the two.<br>The docs seem to just be a copy paste of Godot's with a "CTRL+F replace Go with Re"?<br>I don't know, but... what? 🤨 What's the point?</p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
jitspoe<p>KOOK: Retro FPS GameDev in Godot day 489: TODO Tuesday</p><p> <a href="https://twitch.tv/jitspoe" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/jitspoe</span><span class="invisible"></span></a><br><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a></p>
HungryProton<p>If you're looking for a cheap way to break texture repetition (and keep the texture seamless), I got something for you <br><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
GameFromScratch<p>It's time for free <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> assets everyone! Three FREE <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> assets from August 12 to 26 (as well as a <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a> / <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> / etc werewolf asset) Yours to keep forever once "bought" (for $0).<br><a href="https://gamefromscratch.com/fab-august-free-asset-giveaway-aug-12-aug-26/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/fab-august</span><span class="invisible">-free-asset-giveaway-aug-12-aug-26/</span></a></p>
〽️ɪɢᴜᴇʟ<p>Such a cool <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> addon</p><p>This needs to become default functionality imho</p><p><a href="https://godotengine.org/asset-library/asset/4217" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotengine.org/asset-library/</span><span class="invisible">asset/4217</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Salem Electrónica<p>Buy Merkava: The Sacred Armour of Meirav: <a href="https://salem-electronica.itch.io/merkava" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">salem-electronica.itch.io/merk</span><span class="invisible">ava</span></a></p><p>Trailer: <a href="https://youtu.be/Y4jTbkh51Es" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/Y4jTbkh51Es</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Shmup" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shmup</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.gamedev.place/tags/linuxgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linuxgaming</span></a></p>
JohnGabrielUK<p>I know it's usually not a good idea to spend a significant chunk of your limited time during a game jam working on a setpiece moment... but setpiece moments are really fun to work on!</p><p><a href="https://mastodon.gamedev.place/tags/GodotWildJam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotWildJam</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a></p>
zinnschlag<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@godotsteam" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>godotsteam</span></a></span> Wondering what the chances of <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> itself moving off of GitHub are.<br>The chances of my contributing to the development were always only ever moderate (for various reasons). But right now GitHub is a dealbreaker.</p>
Armoured Wizard<p>Hawk Hill Manor<br>I've built up to proof-of-concept.<br>Several systems working.<br>I should really put together an actual System, an idea of what is meant to be happening.<br>I've got the Big Picture, and some minutiae. Bridging the gap is proving problematic! :D</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
〽️ɪɢᴜᴇʟ<p>Useful <a href="https://mastodon.gamedev.place/tags/gdscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gdscript</span></a> patterns.</p><p><a href="https://bitbra.in/blog/useful-gdscript-patterns" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bitbra.in/blog/useful-gdscript</span><span class="invisible">-patterns</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
HexagonNico 🔜 EF29<p>I need to find a better way to give titles to things...</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Joe Klemmer<p>Godot vs Unity - Which to Choose in 2025? – GameFromScratch.com<br><a href="https://gamefromscratch.com/godot-vs-unity-which-to-choose-in-2025/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/godot-vs-u</span><span class="invisible">nity-which-to-choose-in-2025/</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Niwl Games<p>Putting expeditions point of interests on the map.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a></p>
Armoured Wizard<p>Hawk Hill Manor<br>Need a better way of loading recipes.<br>They are held as Resources in a Folder, and I want to filter by Building type.<br>I can add a "tag" to each recipe, but how to load them in properly?<br>Currently, I preload them all, and put them in an array.</p><p>What is the better way?</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
8Bit | :linux: :godot: | 🍶🦊<p>My marble game isn't about action. It's not about puzzles or resource management. It's a sandbox meant to relax, to dream. Cozy, friendly and peaceful. </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godotjolt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotjolt</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithgodot</span></a></p>
unfa<p><strong>PL Entities and world state replication! Liblast [Framework] development update (2025-08-09)</strong></p> <p><a href="https://video.hardlimit.com/w/bZsQCLyZTQiqwuuJaWrSUG" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.hardlimit.com/w/bZsQCLyZ</span><span class="invisible">TQiqwuuJaWrSUG</span></a></p>