"Start the tutorial?"
> no
*an entirely different Materia Tutorial pops up right after*
Reminds me of #kirby on #Snes.
It has TWO tutorials for Copy.
It asks if you want to view a tutorial for Copy.
You say "No."
It plays a tutorial--but a different, *shoter* tutorial than if you said, no.
I think the running theory is they made two different tutorials and just wanted to put both in the game lmao
I wrote a blog post on the economy in my video game: https://bluespruceinteractive.com/blog/4-video-game-economy/
It's long. There are a lot of moving parts, and I wanted to explain my interwoven reasoning for all of it. (Don’t we all.) But I think it’s now at least coherent. It explains a lot of decisions about specific gameplay mechanics, and the experiences I hope they produce.
The gist is that it’s an eco-socialist or communitarian economic system. Resources are shared by the town as a whole, via a community land trust. Housing is free, and there’s a universal basic income that’s really each person’s share of harvestable resources the local ecosystem can support.
Keeping resources for one’s own use long-term, above a comfortable base level, incurs a usage fee in maker credits, paid to the community. Maker credits reward not only farming and crafting, but also disassembling and composting. Demand is facilitated by social rewards.
I’d welcome any thoughts!
The moment you’ve been waiting for is almost here… but for our most devoted fans, the wait ends now.
You can now download the Beta version of our upcoming 0.23 release—a complete build packed with juicy new content and surprises. While a few details might still change, the core experience is ready for you to explore.
We’ve done our best to polish everything, and we didn’t run into any bugs during testing—but hey, even the smoothest romances can have a few bumps. That’s where you come in…
If you’re a Chloe-tier Patron (or higher), you can get early access right here:
https://thehighschooldays.com/betaversion/
Dive in, enjoy, and let us know if you run into any issues or inconsistencies. Your feedback helps us give this update the love and polish it deserves.
Important: We highly recommend starting a separate save file when playing this version, just in case. Some things could change before the public launch—and we wouldn’t want you to lose any… progress you’ve made.
Not a Patron or on a lower tier? No worries —your time is coming soon! The public release is just a few days away, so get ready to jump back in and stir up some drama, romance, and unforgettable moments.
As always, thank you for your support—you make this game possible.
IMPACT 0078 SURVIVES 39+/44 WAVES
...ok...
Polys are from the start set to re-build while the Megas are set to re-pair
Re-writing the GM Guide Intro for A Thousand Faces of Adventure
https://open.substack.com/pub/1kfa/p/rewriting-the-gm-guide-intro-for?r=3ul7j
Hideki Kamiya يؤكد: لا قصة ولا رسوم ستنقذ لعبة تفتقر إلى طريقة لعب فريدة
https://pixelarab.com/2025/07/25/hideki-kamiya-%d9%8a%d8%a4%d9%83%d8%af-%d9%84%d8%a7-%d9%82%d8%b5%d8%a9-%d9%88%d9%84%d8%a7-%d8%b1%d8%b3%d9%88%d9%85-%d8%b3%d8%aa%d9%86%d9%82%d8%b0-%d9%84%d8%b9%d8%a8%d8%a9-%d8%aa%d9%81%d8%aa%d9%82/
في أجواء حماسية احتضنتها مدينة كيوتو خلال مهرجان BitSummit 2025، أحد أبرز الفعاليات السنوية المخصصة لألعاب الإندي والابتكار في اليابان، خطف المصمم الياباني الشهير Hideki Kamiya الأضواء مجددًا بتصريحات تعكس رؤيته العميقة لصناعة ألعاب الفيدي
#Bayonetta #BitSummit2025 #GameDesign #GameplayMatters #HidekiKamiya #IndieGames #Okami #PlatinumGames #ألعاب #تصميم_ألعاب #مطورين
Interesting video: "Inventory UI: Grid vs. List" https://www.youtube.com/watch?v=0O19mDanbJM
#PennedPossibilities 29. MC POV: Write a quick “Thank You” note to someone.
Hey, thanks for letting us crash in your pod. Sorry about the window though. I think the fire damage was very minor but we left you a cred chip anyway. Don’t spend it all at once. See ya next time when we’re around!
PS: You might need to re-stock your fridge (sorry).
PPS: We might have possibly maybe thrown your building manager in the garbage disposal chute. We assume they might have survived that, if so, just say you got robbed and have no idea who these delinquents were or something. Luckily, your door is also broken, so that would check out.
Duamentes is speaking at #GameUXSummit25!
Our Head of Gaming, Maria Amirkhanyan, will present “Make Me Stay, Don’t Make Me Play” — a talk on what really keeps players coming back. Let’s meet onsite and talk testing, retention & smart UX. #Gamedev #UX #PlayerInsight #GameDesign