Another patch for #RandyandManilla, and this one mainly highlights a new mechanic for Randy's fists, physics and UI improvements: https://store.steampowered.com/news/app/2881270/view/548983985537025123?l=english
Another patch for #RandyandManilla, and this one mainly highlights a new mechanic for Randy's fists, physics and UI improvements: https://store.steampowered.com/news/app/2881270/view/548983985537025123?l=english
We kick off Developer Weekend Day 2 by showcasing the #musical #rhythm #3DPlatformer game @BillieBustUp!
We’re working on a 3D platformer trading card game!
Now what exactly is that?
It’s kind of like if you bought a board game at the store, but you leaped into the game and became the size of a playing piece. The characters you come across will provide different challenges and rewards. As you can explore the world, you will find more cards to customize your deck.
Today's video is all about the great upcoming 3D platformers! Yooka-Replaylee, Demon Tides, Skylar 64, The Knightling, and Kero Quest 64 mean the future of the genre is bright!
My blog is live, with my first post being a look at 3D platformer prototypes from various sources.
I played the abandoned Kickstarter game Lobodestroyo, the decade-old prototype for Corn Kidz 64, and a couple of forgotten games inspired by Spyro.
I'd appreciate it if you gave it a look!
A little #3Dplatformer #game I've been developing as a hobby in my free time. I do intend to release it someday if I'm ever able to finish it, but it's still in very early develpment as you can see. The idea is that you're a kid and your goal is to rescue lost cats and dogs (and other types of pets). I'm making it in #GodotEngine, and the models and animations in #Blender.
Current progress on the moveset for my 3D platformer going through part of the level I'm currently working on. The movement is still a WIP with some basic placeholder animations.
#3DPlatformer #ScreenshotSaturday #GameDev #IndieDev
Don't you just hate it when you're minding your own business and those pesky traffic cones start ganging up on you?
This is a new personal project of mine. A 3D platformer that will be very simple and short, but hopefully I'll be able to finish it and finally release a game of my own.
In this video we can see the first two types of enemies: cars and traffic cones. I made and animated them in Blender.
#LooksCoolDidntPlay (#LCDP), No. 130:
"Europa" (Short 3D Platformer in a “Studio Ghibli”-Like World)
https://store.steampowered.com/app/2214880/Europa/?curator_clanid=45124370
If you like what you see: boost & follow my Steam curator?
Progress so far on the first level, just kinda a first pass with some objects. Will later add some more foliage and other things
Been going a bit slowly on it as I've also been working on other projects too.
Maybe about almost a quarter of the way done with this
#LooksCoolDidntPlay (#LCDP), No. 119:
"Hell of an Office" (Rocket Jump With a Stapler to Escape Corporate Hell)
https://store.steampowered.com/app/1640890/Hell_of_an_Office/?curator_clanid=45124370
If you like what you see: boost & follow my Steam curator?
Been recently working on blocking out the first level. I had redesigned it again since the last sketch I had, but I'm now much more happy with how it look.
I like how the level kinda wraps around itself.
Still a bit more to tweak but overall its mostly done
#LooksCoolDidntPlay (#LCDP), No. 55:
https://store.steampowered.com/app/2146290/The_Big_Catch/?curator_clanid=45124370
If you like what you see: boost & follow my Steam curator?
WIP shards mechanic inspired by Mario Odyssey, collect all of them to get a main collectable. Still need to add a spawning animation and cutscene for the collectable
For the icons I learnt vector graphics to create them as I felt I would be able to create cleaner icons doing it that way, fairly happy with how it turned out.
(Also the main character is currently a placeholder)
#screenshotsaturday #gamedev #3dplatformer #indiegame #indiedev #SoloDev #gamedesign #madewithunreal #cute
Been working on a water freezing mechanic inspired by genshin. Took me a bit to figure out how to do it but I'm fairly happy with how it turned out and glad I figured out how to do it. Just used a slow cube as a test for the freezing, but plan to have other methods and things that freeze the water. (Also the character is just a placeholder)
#screenshotsaturday #gamedev #3dplatformer #indiegame #indiedev #gamedesign #madewithunreal #cute
My game has a feature where if you fall into the void you'll be placed on the last safe grounded position, its more forgiving than just dying and nicer than teleporting back, was inspired by Sly Cooper. Fairly happy with how it turned out, took me a bit to figure out how to do it.(The character is a placeholder model I found, working on my own design now)
(a little late with #screenshotsaturday , kinda forgot to post) #gamedev #3dplatformer #indiegame #indiedev #gamedesign #madewithunreal #cute
One of the main collectables for my game, spent a while designing it. It has a rainbow effect on the crystal parts. Quite happy with how it turned out, the particle effects went through a few iterations but I'm happy with them now.
#screenshotsaturday #gamedev #3dplatformer #indiegame #indiedev #gamedesign #madewithunreal #cute
May 10, 2023 - Day 130 - NewPlay Review
Total NewPlays: 146
Game: Papo & Yo
Platform: Steam
Release Date: May 3, 2019
Library Date: Jul 25, 2021
Unplayed: 654d (1y9m15d)
Playtime: 71m
I'd played through all of my unplayed games up to 2020, and this was the only 2021 non-VR game that's unplayed, so that's a goal knocked on the head.
Papo & Yo is a 3D platformer-puzzler, with something deep to say, that isn't preached at you; it's built right into the core of the game.
If you'd told me this game was released in 2023, not 2013, I'd have believed you.
The graphics & atmosphere are lush, and gorgeous. The game's setting is a surreal representation of a Brazilian "favela" or slum.
As your character Quico runs across cobblestones, sheets of corrugated iron, and terracotta tiles, the sound of his footsteps change to reflect the surfaces, with the terracotta particularly breathtaking.
The game opens with a still frame dedication from the designer to his mother & siblings, on surviving their own monster; at this point I decided to stream it.
It took my breath away multiple times, but particularly as the storyline delved into the character's trauma. It took me to a place emotionally, that I had to end the stream to deal with the feelings.
Papo & Yo is lovely & deeply moving; quite simply, it's:
5: Excellent
#PapoAndYo #Puzzle #3DPlatformer #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay
Apr 30, 2023 - Day 120 - NewPlay Review
Total NewPlays: 135
Game: Scrap Garden
Platform: Steam
Release Date: May 7, 2016
Library Date: Sep 26, 2020
Unplayed: 946d (2y7m4d)
Playtime: 34m
Sometimes I encounter a game where the visual design is gorgeous, the music is perfect, and then the gaming elements seem to be tacked on.
Unfortunately, Scrap Garden feels like one of these games.
Scrap Garden is a 3D-ish platformer. You control a small robot, apparently the only robot to survive a calamity that has wiped out robot society, and needs you to find out what went wrong and fix it.
The character design and atmosphere all blends together beautifully; it feels like all of the love and affection by the devs were poured into these elements, then the gameplay was just kind of pasted over the top, with a voiceovers & voice acting meant to patch over the cracks, that feels more annoying than informative.
It's not a bad game, by any means, but there are enough rough edges in the gameplay to leave me feeling just mildly frustrated.
The controls feel muddy, which is not great for a platformer; I felt like I was constantly fighting with the follow camera. Then in some sections of the game, it becomes a 2.5D platformer with a fixed camera, and a new set of frustrations with controls & obscured angles.
It looks like a gourmet meal, but tastes like McDonalds.
Scrap Garden is:
3: OK