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#3DPlatformer

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We’re working on a 3D platformer trading card game!

Now what exactly is that?

It’s kind of like if you bought a board game at the store, but you leaped into the game and became the size of a playing piece. The characters you come across will provide different challenges and rewards. As you can explore the world, you will find more cards to customize your deck.

My blog is live, with my first post being a look at 3D platformer prototypes from various sources.

I played the abandoned Kickstarter game Lobodestroyo, the decade-old prototype for Corn Kidz 64, and a couple of forgotten games inspired by Spyro.

I'd appreciate it if you gave it a look!

tripleiris.com/3d-platformer-p

tripleiris.comExploring 3D Platformer Prototypes – The Good, The Bad, and The Forgettable – tripleiris.com

A little #3Dplatformer #game I've been developing as a hobby in my free time. I do intend to release it someday if I'm ever able to finish it, but it's still in very early develpment as you can see. The idea is that you're a kid and your goal is to rescue lost cats and dogs (and other types of pets). I'm making it in #GodotEngine, and the models and animations in #Blender.

Don't you just hate it when you're minding your own business and those pesky traffic cones start ganging up on you?

This is a new personal project of mine. A 3D platformer that will be very simple and short, but hopefully I'll be able to finish it and finally release a game of my own.
In this video we can see the first two types of enemies: cars and traffic cones. I made and animated them in Blender.

Been working on a material for a idea I had for something for the attacking. The flame effect was mostly just me going through trial and error with it, wanted to attempt it myself first with all the knowledge I've previously learnt about materials. I quite like how it looks now after quite a few iterations
(Just texturing the base model right now and will rig then model the clothes)

Finally finished the base body model for the main character for my game. Probably will still tweak it a bit but I'm fairly happy with how it turned out. Learnt alot through the process of making this.
Next will add the tail, head, hair, and ears.
Thinking of texturing and rigging it first before modelling the outfit so then if I make another outfit for them then will have the base rigged and textured already
#gamedev #3dplatformer #indiegame #indiedev #SoloDev #gamedesign #3dmodel #blender

WIP shards mechanic inspired by Mario Odyssey, collect all of them to get a main collectable. Still need to add a spawning animation and cutscene for the collectable
For the icons I learnt vector graphics to create them as I felt I would be able to create cleaner icons doing it that way, fairly happy with how it turned out.
(Also the main character is currently a placeholder)
#screenshotsaturday #gamedev #3dplatformer #indiegame #indiedev #SoloDev #gamedesign #madewithunreal #cute

Been working on a water freezing mechanic inspired by genshin. Took me a bit to figure out how to do it but I'm fairly happy with how it turned out and glad I figured out how to do it. Just used a slow cube as a test for the freezing, but plan to have other methods and things that freeze the water. (Also the character is just a placeholder)
#screenshotsaturday #gamedev #3dplatformer #indiegame #indiedev #gamedesign #madewithunreal #cute

My game has a feature where if you fall into the void you'll be placed on the last safe grounded position, its more forgiving than just dying and nicer than teleporting back, was inspired by Sly Cooper. Fairly happy with how it turned out, took me a bit to figure out how to do it.(The character is a placeholder model I found, working on my own design now)
(a little late with #screenshotsaturday , kinda forgot to post) #gamedev #3dplatformer #indiegame #indiedev #gamedesign #madewithunreal #cute