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#gamedevs

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Atari Jaguar news: This year, there is another JagJam and I'm hoping to see some great, creative new titles for the Jaguar again. The deadline for submissions is October, 31st, which gives devs half a year to make something. So if you are looking for a programming challenge or want to support the jam by spreading the word, please feel free to do so! Cheers!

Wishlist Gargantuic on Steam:
store.steampowered.com/app/354

Two partially paralyzed brothers embark on a dangerous journey filled with action, combat, and exploration. Sharing a handmade cart as their only means of locomotion, they fight to reclaim their home valley from monstrous invaders.

store.steampowered.comGargantuic on SteamCrafty action-adventure where two partially paralyzed brothers fight monsters that invaded their home valley. They start with an old wheelbarrow as their only ride, enhancing it into a siege engine, battle ship, or even a flying machine.

Wishlist Gargantuic on Steam:
store.steampowered.com/app/354

Two partially paralyzed brothers embark on a dangerous journey filled with action, combat, and exploration. Sharing a handmade cart as their only means of locomotion, they fight to reclaim their home valley from monstrous invaders -enhancing their unlikely ride.

store.steampowered.comGargantuic on SteamCrafty action-adventure where two partially paralyzed brothers fight monsters that invaded their home valley. They start with an old wheelbarrow as their only ride, enhancing it into a siege engine, battle ship, or even a flying machine.

🎉 You can now watch our GDC talk in the GDC 2025 Vault!

This was titled “Develop your next title in VR / MR for Meta Quest and Meta Horizon OS”

🎥 Full video available from: youtu.be/nsprdF7tBLk

Led by Mike Lamprinos, and Ionut Zolti, and myself where you’ll learn how to go from project setup to a working XR experience and a few takeaways abut this process.

📌 What you’ll learn:
- How to set up your first Meta Quest project in Unity or Unreal
- The power of Mixed Reality and how to create experiences you can’t make on a flatscreen
- Hands-on with hand & body tracking
- Integrating intuitive interactions, audio, and haptics
- How to use Meta’s Building Blocks and SDKs to rapidly prototype
- Testing your app in-headset or with the XR Simulator + Immersive Debugger

📌 Who’s it for?
- Unity and Unreal developers ready to start building for Meta Quest
- Experienced devs looking to explore the latest tools and improvements in Meta’s SDKs

💡Let me know if you have questions!

#unity#unreal#xr