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#gameaudio

2 posts2 participants1 post today

Ok, for everyone who has been waiting for the update but haven't seen it yet, the early bird tickets for the @audiodevcon (Audio Developer Conference ADC25) are now available. AND the form to submit Posters is open too. These are a great way to showcase your projects to event attendees. You never know when an idea can become the next big thing for the industry. Everything you need can be found on the website at audio.dev

audio.devThe Audio Developer Conference - ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems.

Car audio nerding tangential to previous toots: The rotational value in Hz of a combustion engine ofc corresponds to audible harmonic series. These are well visible in visual metering like spectrograms.

The harmonic series follow cylinder count. So a 4-cylinder car often has the strongest harmonic sitting at multiples of 4, etc. This same car idling at 7 Hz, could have strongest harmonic between 8-16* (56-112 Hz), depending on the exhaust pipe config.

I created a couple more sound effects! Opening and closing the inventory now makes a sound, and so does crafting. Not sure I like the crafting sound, it'll probably change, but the inventory sounds turned out well I think.

The inventory sounds are just me opening and closing a book. For the inventory opening sound, I accidentally knocked the book against a metal thing while closing it, so it made a metallic ding too.

I'd love to help you with your project, whether it's #Postproduction #GameAudio or any other kind of dialogue editing or #SoundDesign, hit me up to find out if I can help. Want to see examples of my work? Check out my contribution to Artlist here artlist.io/sfx/artist/skyclad- and, if you'd like to see my contribution to Zapsplat here or you'd just like to grab some free or cheap #SoundEffects, check out zapsplat.com/author/skyclad-so