Call for Posters closes in one week!
Join ADCx Gather (online, Sept 26) & ADC25 (Bristol + online, Nov 10–12).
Posters can be print, digital, or interactive—share your project with the global audio dev community!
Deadline: Sept 1
Call for Posters closes in one week!
Join ADCx Gather (online, Sept 26) & ADC25 (Bristol + online, Nov 10–12).
Posters can be print, digital, or interactive—share your project with the global audio dev community!
Deadline: Sept 1
The Audio Developer Conference 2025 wouldn’t be possible without our amazing sponsors.
Thank you for helping us bring the global #audio #developer community together!
We still have space for a few more sponsors — join us: https://audio.dev/sponsors
Calling all audio developers!
ADCx Gather 2025 is a FREE, one-day virtual event on 26 Sept 12:00 UTC.
Join us for 18-minute talks, poster sessions, networking meetups—and a sneak preview of ADC25!
Save your spot (registration required)!
https://audio.dev/adcx-gather-info/
ADCx Gather is a free online version of the Audio Developer Conference @audiodevcon with an amazing lineup of talks & keynote hosted on the Gather Town app. Sign up is required and can be done at https://audio.dev/adcx-gather-info/
Ok, for everyone who has been waiting for the update but haven't seen it yet, the early bird tickets for the @audiodevcon (Audio Developer Conference ADC25) are now available. AND the form to submit Posters is open too. These are a great way to showcase your projects to event attendees. You never know when an idea can become the next big thing for the industry. Everything you need can be found on the website at https://audio.dev
Call for Posters is Now Open!
Join ADCx Gather (online, Sept 26) & ADC25 (Bristol + online, Nov 10–12).
Posters can be print, digital, or interactive—share your project with the global audio dev community!
Deadline: Sept 1 In-person spots limited
ADC25 Conference Registration is Open!
Join us in-person Bristol UK & online 10-12 Nov.
https://audio.dev/tickets/
Take advantage of early bird pricing through 12 Sept.
ADCx Gather Online Event | 26 Sept
12:00 UTC in Gather Town – get a sneak peek of our ADC25 virtual venue plus:
20-min talks
Virtual posters
Meetups
Pub quiz
Discord chat
Free, but spots are limited! Register: https://lnkd.in/gayuXbQk
Show Your Work at ADC: Call for Posters is Now Open!
Join ADCx Gather (online, Sept 26) & ADC25 (Bristol + online, Nov 10–12).
Posters can be print, digital, or interactive—share your project with the global audio dev community!
Deadline: Sept 1
In-person spots limited
Melee Weapon Cuts and Wounds - Ripping Flesh
8 different blade cutting flesh sounds. Melee weapons ripping skin and flesh. Wounding, combat, knives, swords, daggers, blade cuts. Battle sounds. Game audio. Ripped flesh and blood.
We are producing a subsystem for music and sound managment in UE5.
What challanges do you have that you want to solve?
New project alert - https://kidstime.ai/foodfestival3_pre-order_mastodon
We've launched a dedicated YouTube channel for Food Festival 3's original soundtrack- https://www.youtube.com/@tato_mamo
The intersection of game development and music creation has been an fascinating journey.
For those interested in game audio design, we'll be sharing insights into our music production process soon.
Car audio nerding tangential to previous toots: The rotational value in Hz of a combustion engine ofc corresponds to audible harmonic series. These are well visible in visual metering like spectrograms.
The harmonic series follow cylinder count. So a 4-cylinder car often has the strongest harmonic sitting at multiples of 4, etc. This same car idling at 7 Hz, could have strongest harmonic between 8-16* (56-112 Hz), depending on the exhaust pipe config.
hey folks,
i'm making my chiptune music pack free now, cc0. use it for whatever you want, no credit needed. games, videos, weird projects, anything
if you wanna toss a coin my way, cool, but no pressure.
grab it, chop it up, have fun :)
https://lashman.itch.io/pixel-adventure-chipture-music-collection
Hey #gameaudio remember hvcc by enzien audio back in the day? The tool that let you create C/C++ code for Unity/Wwise/DAW plugins from PD patches
I'm currently finishing up a PR that adds a FMOD generator. You can read more about it on my badly written blog
https://hartung.studio/blog/2025-07-02_from_puredata_to_fmod_plugin.html
I created a couple more sound effects! Opening and closing the inventory now makes a sound, and so does crafting. Not sure I like the crafting sound, it'll probably change, but the inventory sounds turned out well I think.
The inventory sounds are just me opening and closing a book. For the inventory opening sound, I accidentally knocked the book against a metal thing while closing it, so it made a metallic ding too.
Hi! I'm Crescendo and I make music for games, ttrpgs and whatnot. Need a BGM? Hit me up! Currently open for work
contact@crescendotto.com
vgen.co/crescendo
crescendotto.com
I've composed several tracks available for free to the game development community. Download them here: https://starlit.itch.io/starlit-music
I've managed to essentially switch my entire workflow to Open-Source. Here's a page created to share the tools I use: https://johnoestmannmusic.com/tooling/
I'd love to help you with your project, whether it's #Postproduction #GameAudio or any other kind of dialogue editing or #SoundDesign, hit me up to find out if I can help. Want to see examples of my work? Check out my contribution to Artlist here https://artlist.io/sfx/artist/skyclad-sound/1537 and, if you'd like to see my contribution to Zapsplat here or you'd just like to grab some free or cheap #SoundEffects, check out https://www.zapsplat.com/author/skyclad-sound/?aff=11