Got our weapons and health potions designed. #pixelart #indiedev #love2d #dungeoncrawler
Working with a mouse is quite different to #pico8 controls haha
Heute habe ich eine erste Vorbesprechung für meine Con, die 2026 starten soll :) Ich habe ein Filmfestival ans Laufen gekriegt, dann sollte es mit einem Event für #OSR Rollenspiele, #DungeonCrawler , und #TableTop ja auch klappen. Mal schauen, was der potentielle Veranstaltungsort sagt…
One more quick #ScreenshotSaturday, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?
A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.
Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.
Cralon Clip
Be aware of glowing eyes in the dark.
https://youtube.com/shorts/mBzmE8Y9EhY?si=XnwQC6l8PhgUVxin
Wishlists appreciated: https://t1p.de/cralonsteam
Playing "Islands of the Caliphs" from @MKSchmidt and it's defintly what i needed.
A nice "retro-like" #dungeoncrawler in a unique setting.
And If you wanna try it out, there is a Demo
Moon magic
And this is my drawing based on Death Knights of Krynn (Amiga). You are walking by the moon road. You are for the first time at the Moon. It is rather emptiness here. And stars, looks like are more close to you. Part of the little road has no fence. And you can fall down. It is blowing a cold moon wind.
It's #Screenshotsaturday! The pic of the week comes from the fantastic @Norrimo who does the 3D works for MOPS & MOBS! Chapter 2 with the carpenter's domain.
Dungeon Novel with Cards:Wishlist on Steam!
#indiedev #visualnovel #cozyhorror #gamedev #madewithgodot #narrativegames #MopsundMobs #GameDevLog #storytelling
#cardgame
#dungeoncrawler
Lands of Luna. Keeper.
And this is my drawing based on Death Knights of Krynn (Amiga). Fantasy character. Also this portrait is good to go for more simple version of Heroes of Might and Magic.
Lands of Luna. There are living there a different kind of sorcerers. This is rather deserted and dark landscape.
Wer mich kennt, weiß Mint Games kann ich selten wiederstehen hatte das Glück ein Exemplar ausm crowdsale via #woodentreegames zu bekommen.
Wie immer top Service und Abwicklung von Manuel
Start mit 2 Bosse um mich #JudgemintOfTheRealmLords
#gamecrafter #woodentreegames
#Brettspiele #boardgames #sologames #sologamer #Brettspielliebe @brettspiele #dungeoncrawler
Check out the new Cralon trailer!
Welcome to the morass.
EN: https://youtu.be/wJH0KM-II2Y
DE: https://youtu.be/rW-OGLD7_Ws
Wishlists are welcome:
https://t1p.de/cralonsteam
Trying my best not to put the pretty pixels in before getting the gameplay down... Cold turkey sucks.
Dadumm - mein Zauberer Osbert ging gleich im ersten Raum in die Knie vor den Goblins
#IntoTheDarkDungeon #SilverMine #ParsMythGames
Erste Partie, der #Kickstarter kam super überpünktlich (großes Lob). Zum Spiel lässt sich noch nicht viel sagen, weil im ersten Raum schon Tod let's try again!
A #1d6 and #GridPaper single-player #dungeonCrawler #game I just finally worked out rules for (it's been building in my head for a while).
Do these directions make sense to you?
#Six & Grid Dungeon Crawler
You need one 6-sided die, a sheet (or more) of grid paper, another piece of paper for your stats (you can optionally set aside a part of the grid paper for this), a writing implement, and these instructions.
Where you choose to mark your stats, mark a place to keep track of your Hit Points and your Treasure. Hit Points start at 6 (or any number you like), and Treasure starts at 0 (zero). For fun, you might also choose to track how many monsters or traps you encounter on your crawl, but it is not necessary.
You begin in any square you like on the grid. Mark this starting square with an S. You then roll 1d6 and consult "Table 1 - Wall Forms."
If you roll a 1 at this point, you encounter a Trap, Monster, or Thief for 1-3. Or you find a Treasure, a Potion, or an Elixir for 4-6. You do not move forward in the dungeon this round. Roll again for a new Wall Form or Encounter. Consult "Table 2 - Menace & Magic."
Once you have your shape, you can add it to an accessible square (no walls already blocking you) and move into that square. The wall forms can be rotated to fit into the map as you like. This also works for squares at a diagonal. Put a dot in the middle of the square you have moved into. If there is a square you have passed that still has openings, you can "backtrack" to that square and build out from there instead.
From the Starting room, all 8 nearby squares are possible to reach. However, you cannot backtrack to the starting room, so blot it out with a solid square and consider it walled off once you enter the dungeon.
You move along in this way, adding walls onto adjacent squares, fighting monsters, setting off traps, healing, and collecting treasure until you can no longer move anywhere new or your hit points run out.
Losing all your treasure is sad, when it happens, but you can keep wandering the dungeon with no shiny stuff in your loot bag. You'll find more.
* An optional, advanced method of play is to designate an EXIT square someplace on the grid paper at the same time you designate the START square, and then try to reach it before your character loses all Hit Points or the walls all lead to dead ends.
Compare your Treasure Scores with your friends!
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##Table 1 - Wall Forms
1. Trap/Monster/Thief/Treasure/Potion/Elixir (See Table 2)
2. | (A single wall)
3. | | (2 Walls parallel to each other)
4. |_ (Two walls intersecting at a corner)
5. |= (Three walls. 2 Parallel. 1 connecting them. Dead End)
6. : : (No walls but can move into this space. Draw dots at corners)
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##Table 2 - Menace & Magic
1. Trap (A trap is sprung! Lose 1d6 Hit Points)
2. Monster (A slavering beast attacks! Lose 1d6+2 Hit Points)
3. Thief (A thief pilfers your pockets! Lose 1d6 Treasure)
4. Treasure (You find a shiny! Treasure increases by 1d6)
5. Potion (Ah! A bottle of red stuff in a dungeon. Drink it and get 1d6 Hit Points back. Sounds like a good idea)
6. Elixir (Nothing like drinking random bottles of green, glowing liquid in a dungeon to make you feel better! Down it all and restore your Hit Points to Maximum)
It's #WishlistWednesday, and my #MagicalGirl #DungeonCrawler, Minerva Labyrinth, will be joining Steam's Next Fest on June 9th. If it looks like your thing, maybe you could throw it a wishlist? The demo is playable right now!
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/