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#liberated

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Friday, April 18

The Kyiv Independent [unofficial]

Russia’s war against Ukraine

The aftermath of a Russian artillery strike against Nikopol, Ukraine, on April 17, 2025. (Ignatius Ivlev-Yorke for the Kyiv Independent)

Top Ukrainian officials arrive in Paris for talks with European, US officials. Presidential Office head Andriy Yermak, Foreign Minister Andrii Sybiha, and Defense Minister Rustem Umerov arrived in Paris on April 17 to discuss security guarantees for Ukraine and meet visiting U.S. […]

activitypub.writeworks.uk/2025

Ukraine’s 3rd Assault Brigade liberates village of Nadiya in Luhansk Oblast, releases video of operation

Ukrainian forces #liberated the village of #Nadiya in #Luhansk Oblast, reclaiming three square kilometers from #Russian #occupation, the Third Assault Brigade reported on March 23.

The 30-hour operation was carried out by the Third Assault Brigade, in particular the 1st Assault Battalion.

kyivindependent.com/ukraine-li

The Kyiv Independent · Ukraine's 3rd Assault Brigade liberates village of Nadiya in Luhansk Oblast, releases video of operationBy The Kyiv Independent news desk
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December 5, 2023 - Day 338 - NewPlay Review
Total NewPlays: 358

Game: Liberated

Platform: Steam
Release Date: Jul 31, 2020
Installation Date: Dec 25, 2022
Unplayed: 345d (11m10d)
Playtime: 23m

Liberated is a side-scrolling 2.5D platformer set in a vaguely-cyberpunk dystopian society built around a Black Mirror-ish social credit score called "CCS". The game is -quite literally- framed within a noir-styled graphic novel.

It definitely feels unique among the games I've played this year, with the only other black and white game that springs to mind being Shady Part of Me

The skeuomorphism of the graphic novel itself is very well done, with page turning animations and moving from panel to panel through the narrative being very effective; at one point, the page was illuminated with a vague reflection of the light source showing up the grain of the matt gloss paper, at which point I did a double-take, because it's a computer game!

Unfortunately, the downside of the framing is that even though the "active" landscape frames take up a large chunk of the screen during actual gameplay, the character still feels very small onscreen, relative to the scenery, which is framed by the graphic novel and the tabletop it appears to be lying on.

The game appears to be oriented towards controller-based play, with my initial attempt to play with keyboard and mouse feeling very hit-and miss. I'm not sure if my mouse pointed disappeared because I alt-tabbed out to close some windows on another, or if the game disabled it; this meant at one point I was using a gun with my least favourite targeting device, the right thumbstick.

Once a mouse & keyboard girl, always a mouse & keyboard girl.

I'm also not a fan of QTEs, which so far have featured in the game a couple of times. The game does a better job than some, by clearly showing which button needs to be pressed, but even so, I struggled to mentally map A, B, X, Y to the buttons under my thumb, and blew one run pretty much at the last QTE in the series as I mashed the X button while the A appeared on screen.

The thing that's stuck with me though, is a vague sense of unease that I can't actually place, or settle. There's something about the game I find disquieting, and I think I might need to sit with that awhile to see if the answer reveals itself.

With that said, the narrative pull may draw me back in, so at this point, I'm willing to say Liberated is:

3: OK