veganism.social: About · Status · Privacy policy
Mastodon: About · Get the app · Keyboard shortcuts · View source code · v4.3.0-alpha.5+vegan
AllowAnyActor
UPROPERTY(meta=(AllowAnyActor))Docs: Used for ComponentReference properties. Indicates whether other actor that are not in the property outer hierarchy should be shown in the component picker.
https://benui.ca/unreal/uproperty/#allowanyactor
#UnrealEngine
Blueprintable
UCLASS(Blueprintable)Docs: Exposes this class as an acceptable base class for creating Blueprints. The default is NotBlueprintable, unless inherited otherwise. This Specifier is inherited by subclasses.
https://benui.ca/unreal/uclass/#blueprintable
#UnrealEngine
Added a Shuffle Bag implementation to my helpers lib because I love those things. I even had to create a new documentation page because I guess StevesUEHelpers has a random numbers category now (also has Halton Sequences) https://github.com/sinbad/StevesUEHelpers/blob/master/doc/Random.md #unrealengine #gamedev
How many #UnrealEngine 5 games need to come out as unoptimized blurjank before it becomes acceptable to start blaming the engine itself for these incredibly common problems and not the individual game developers for "just not utilizing the tools correctly"?
Lumen is unstable AF. Nanite is not solving real issues with optimization, it's just saving time. I've yet to play a UE5 game with visual quality that feels proportional to what it's asking of my hardware.
Mastodon is the best way to keep up with what's happening.
Follow anyone across the fediverse and see it all in chronological order. No algorithms, ads, or clickbait in sight.
Create accountLogin