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Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bnut</span></a></span> BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.</p><p>Here's a changing projection shape.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bnut</span></a></span> Flocks on a box</p><p>I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bnut</span></a></span> Swarms on a seam</p><p>The particles try to move in 3-D, but then their position is constrained so that z = abs(x).</p><p>Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>Turbulent torus</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>Spherical swarm</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
AI6YR Ben<p>Meanwhile, there are teams of bees out in the backyard scoping our spare beekeeping gear looking for new housing. Swarm season typically doesn't happen until late February. Southern California. Wildfire weather, high winds, winter. (ostensibly, it's winter) <a href="https://m.ai6yr.org/tags/beekeeping" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beekeeping</span></a> <a href="https://m.ai6yr.org/tags/swarming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>swarming</span></a></p>