The following article shows how to read and analyze iOS crash reports:
The following article shows how to read and analyze iOS crash reports:
I've been working on porting Cyan's Plasma engine - used for titles like RealMyst, Myst V, and Uru - to macOS and Metal. Recently I also ported the engine to iOS. I wrote a blog post about the process - including a taste of a Vision Pro client. #iOSDev #VisionPro #iOS #Myst
At last, I worked on a new notification scheduling system! For a brief moment, it even worked.
Now I wanted to take a screenshot to show off, and it doesn’t work anymore.
I believe it’s something simple, so I’ll fix that real quick.
#BuildInPublic #IndieHacker #iOSDev #IndieDev
I often wonder when using Apple’s own apps: How was this built using native #SwiftUI elements and modifiers I may not even know yet?
Is there a visual-driven library to explore native SwiftUI elements and modifiers? If not – should I build one?
Quick demo of a new feature I’m working on for @zenitizer
Needs some more polish and a few fixes but I got a working prototype ready for beta testing on #TestFlight soon - DM/email me and I can add you to the group
@alexsteinerde @zenitizer Interesting observation, Alexaneder! It certainly seems like there is a pattern there (could be a coincidence still, but the timing is very suspicious!). I would be curious to hear if others who use #CloudKit in their apps have had similar experiences
New Proxygen version is now available. Almost every part of the app has been updated. Perhaps the biggest thing is that there is now a direct download at https://freshbits.fi/apps/proxygen/.
Finally I can move the cheese into the volume! Great talk by @harlan about coordinate spaces.
The following article shows how to continue a download when an iOS app is in the background:
https://williamboles.com/keep-downloading-with-a-background-session/
Tomorrow I really plan to tackle those notifications… I hope
#BuildInPublic #IndieHacker #iOSDev #IndieDev
I discovered a bug that got to the official release. Luckily, it’s a small one. The user-selected display mode isn’t saved correctly. I already fixed that, so with the next release, it’ll be working again.
#BuildInPublic #IndieHacker #iOSDev #IndieDev #BugFix #Swift
I really need to test all my software on hotel/conference wi-fi more often #iOSDev
I was also really excited back in 2023 when Sima pitched the pack iteration feature as I was trying to build the AnimatablePack feature in ShapeUp and it was exactly what I needed to get it done.
Pitch:
https://forums.swift.org/t/pitch-enable-pack-iteration/66168
Explainer Post:
https://www.swift.org/blog/pack-iteration/
ShapeUp AnimatablePack feature:
https://github.com/ryanlintott/ShapeUp?tab=readme-ov-file#animatablepack
It was amazing to see Sima's talk yesterday at Deep Dish. The technical solution itself, the research and path to get there and the power of connecting with real humans all made this talk incredibly inspiring.
I’ve fixed something that was a huge pain for my users on @charty: the Update All Widgets action now works flawlessly!
Wesley de Groot's website is powered by PHP and uses Visual Studio Code, HTML, CSS, and JavaScript. The... https://wesleydegroot.nl/blog/What-powers-this-website #blog #programming #iosdev #swiftlang
Right now I’m leaning toward just wrapping the whole type in `#if os(iOS)`.
I have library targets that support both iOS and watchOS, with some types marked as unavailable on watchOS using the `@available` attribute. I'm curious why I still need to wrap iOS-specific APIs inside those types with `#if os(iOS)`, or the target won’t compile for watchOS.
It seems to me I’m resolving a problem that should have been resolved ages ago, but I couldn’t find any reasonable solution for the problem. Am I missing something? Any help from fellow #iOSDev and/or #IndieDev?
#HelpNeeded #DeveloperCommunity #CodingHelp #AppDev