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#quarkphysics

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Eray Zesen<p>In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.</p><p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuarkPhysics</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>
Eray Zesen<p>I had done some experiments with procedural animation before, using <a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuarkPhysics</span></a> — this was one of them.<br>Took a break after that, but now I’m diving back into procedural animation for a new project.<br>Let’s see where it goes. 🤓 </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/proceduralanimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>proceduralanimation</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithgodot</span></a></p>
Eray Zesen<p><a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuarkPhysics</span></a> is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.<br>Github: <a href="https://github.com/erayzesen/godot-quarkphysics" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/erayzesen/godot-qua</span><span class="invisible">rkphysics</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.gamedev.place/tags/physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physics</span></a></p>