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#pygame

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Glitchy Pixel<p>Hey! I've been creating a <a href="https://mastodon.gamedev.place/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://mastodon.gamedev.place/tags/engine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>engine</span></a> <a href="https://mastodon.gamedev.place/tags/framework" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>framework</span></a> in <a href="https://mastodon.gamedev.place/tags/vala" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vala</span></a> </p><p>Its ECS based, and its called Veggies (eat your veggies!). 🥦</p><p>My reasoning for this framework is to have a game framework alternative to <a href="https://mastodon.gamedev.place/tags/csharp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>csharp</span></a>. I'm not liking the encroachment <a href="https://mastodon.gamedev.place/tags/microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>microsoft</span></a> has over <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> and <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p><p>The video is the well known bunny mark demo. Renders up to 16000 bunnies before being under 30 fps. Still needs a lot of optimization.</p><p>I'm taking ideas from frameworks like <a href="https://mastodon.gamedev.place/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a>, <a href="https://mastodon.gamedev.place/tags/pine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pine</span></a>, <a href="https://mastodon.gamedev.place/tags/FNA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FNA</span></a> and <a href="https://mastodon.gamedev.place/tags/excaliburjs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>excaliburjs</span></a></p>
tjhowse<p>What's the simplest way to visually convey text, aside from morse code blinking?</p><p>I'm doing some experiments in <a href="https://howse.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> to work out just how low-res I can go with scrolling text and still be legible.</p><p>These three animations show text scrolling across a simulated display with 1px, 2px and 3px width. I'm using a 5x3 pixel font from adafruit.</p><p>I think 2px is *barely* readable.</p><p>Imgur link because I can't upload the WEBMs to my masto instance for some reason.</p><p><a href="https://imgur.com/a/0nRBdc8" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">imgur.com/a/0nRBdc8</span><span class="invisible"></span></a></p><p><a href="https://howse.social/tags/electronics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>electronics</span></a></p>
Denzil Ferreira :fedora:<p>Yay our first game together (me and 12y old) is now on FlatHub! We built it as a vibe coding exercise, learning pygame and Python together 😊</p><p>Give it a go, two players on the same keyboard or two gamepads. 120 seconds, the one that gets more asteroids wins.</p><p><a href="https://techhub.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a> <a href="https://techhub.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://techhub.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a></p>
Denzil Ferreira :fedora:<p>Another vibe coding morning with my son, and we added a bunch of new features:<br>- gamepad and rumble support<br>- powerup sound effect<br>- difficulty setting (easy keeps powerups)<br>- allow replay on game round end<br>- randomly generated starfield</p><p><a href="https://github.com/denzilferreira/asteroid-shooter" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/denzilferreira/aste</span><span class="invisible">roid-shooter</span></a></p><p><a href="https://techhub.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://techhub.social/tags/retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retro</span></a> <a href="https://techhub.social/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <a href="https://techhub.social/tags/vibecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vibecoding</span></a> <a href="https://techhub.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a></p>
Kennedy Richard maintains OSS<p>🔥 A recent breakthrough in my Python/pygame-ce research and coding practice is a feature that I call level chunk management.</p><p>Demonstrated in the video and explained in the thread below. 🧵👇</p><p><a href="https://fosstodon.org/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a>-ce <a href="https://fosstodon.org/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://fosstodon.org/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a></p>
VoidSalad<p>👋 New here, just exploring.</p><p>Into <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a>, <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a>, <a href="https://mastodon.social/tags/PyGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyGame</span></a>, <a href="https://mastodon.social/tags/AndroidDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AndroidDev</span></a>, <a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a>, <a href="https://mastodon.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a>, <a href="https://mastodon.social/tags/LiminalSpaces" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LiminalSpaces</span></a>, <a href="https://mastodon.social/tags/Backrooms" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Backrooms</span></a>, <a href="https://mastodon.social/tags/Brutalism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Brutalism</span></a> and <a href="https://mastodon.social/tags/AIForGood" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIForGood</span></a>.</p><p>Mostly introverted, always curious.</p><p><a href="https://mastodon.social/tags/Intro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intro</span></a> <a href="https://mastodon.social/tags/AIFriendly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIFriendly</span></a> <a href="https://mastodon.social/tags/DevLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLife</span></a></p>
A sleepy Luna 🇺🇦<p>🎉 I released my first game🎉 </p><p>Its a small pixel-art platformer and bullet-hell.</p><p>It's free but any support is appreciated.</p><p>You play a small Mushroom girl in the forest dodging attacking enemies and environmental hazards like falling branches or dangerous storms sweeping across. All the while you'll have to manage a tetris-like with your other hand. </p><p>I'll attach a link to a small gameplay video in second toot</p><p><a href="https://lunathemoongirl.itch.io/serenity" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lunathemoongirl.itch.io/sereni</span><span class="invisible">ty</span></a></p><p><a href="https://cailincat.cloud/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://cailincat.cloud/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://cailincat.cloud/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://cailincat.cloud/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://cailincat.cloud/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://cailincat.cloud/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a></p>
Daniel<p>Today I wanted to code something easy for fun and ended up building a very simple <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> demo in <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> using <a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> ce. It's something I've always wanted to do, but never quite found the time for</p><p>The code btw is here: <a href="https://github.com/dnlzrgz/pytracer" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/dnlzrgz/pytracer</span><span class="invisible"></span></a></p>
Mazzo<p>my <a href="https://chaos.social/tags/GameofLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameofLife</span></a> spawned an ... <br>🐜 ...It's alive! :awesome: :yayblob: <br><a href="https://chaos.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> 🥰 </p><p>does: <br>generates random initial state Cellular automata on 50x50 matrix (numpy); with timer events and color change(THECOLORS dictionary), mouseklicks or mousewheel to change and reset/newlife; <br>exporting png in 240 frames @ 20 fps </p><p>todo:<br>make mouse input for patterns to set/read?🤔 <br>👀<br><a href="https://www.pygame.org/news" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">pygame.org/news</span><span class="invisible"></span></a></p>
PyDPainter<p>Animation development continues, but the release of version 2.0.0 has been postponed. We are going to add more features (and fix more bugs) before next major release. Here is a blog post where I detail the reasons:<br><a href="https://pydpainter.blogspot.com/2024/02/animation-debugging-for-fun-and-profit.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">pydpainter.blogspot.com/2024/0</span><span class="invisible">2/animation-debugging-for-fun-and-profit.html</span></a><br><a href="https://mastodon.social/tags/PyDPainter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyDPainter</span></a> <a href="https://mastodon.social/tags/DeluxePaint" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeluxePaint</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a></p>
Esther Alter<p>With unity's new pricing policy effectively icing out anh mid range indies, I made a helpful flowchart for how to choose which engine to use <a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.social/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://mastodon.social/tags/sdl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.social/tags/raylib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raylib</span></a> <a href="https://mastodon.social/tags/macroquad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macroquad</span></a> <a href="https://mastodon.social/tags/inform" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>inform</span></a> <a href="https://mastodon.social/tags/renpy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renpy</span></a></p>
Jörg Kantel<p>Neue Tiles und Sprites bei Kenney.nl</p><p>Von Kenney.nl gibt es ein neues Spriteset: Dieses heißt Pico-8 City und besteht aus 8x8 Pixeln großen Tiles und Sprites, die – wie es der Name nahelegt – für die Verwendung mit der Fantasiekonsole Pico-8 gedacht sind. Diese steht jedoch unter einer proprietären Lizenz, aber da Kenneys Assets wie immer unter der freien CC0 veröffentlicht worden sind … <a href="https://kantel.github.io/posts/2023090202_neue_sprites_kenney/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2023090</span><span class="invisible">202_neue_sprites_kenney/</span></a> <a href="https://mastodon.social/tags/FreieTilesUndSprites" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreieTilesUndSprites</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a></p>
Plyspomitox ⓥ 😷<p>The game I'm coding is making progress.<br>I think the health numbers of the enemies should really be right-side-up instead of rotated. Any other feedback?<br><a href="https://chaos.social/tags/python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>python</span></a> <a href="https://chaos.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://chaos.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <br><a href="https://www.youtube.com/watch?v=jwbnAWYv2Qg" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=jwbnAWYv2Q</span><span class="invisible">g</span></a></p>
Kennedy Richard maintains OSS<p>Hello, everyone, if you like <a href="https://fosstodon.org/tags/python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>python</span></a> and <a href="https://fosstodon.org/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> , consider following me here on mastodon. Here's my most recent project:<br><a href="https://github.com/IndiePython/nodezator" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/IndiePython/nodezat</span><span class="invisible">or</span></a></p>