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#pygame

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Adam Jurkiewicz<p>Warto zaznaczyć, że tworzenie gier w Pythonie wymaga nie tylko umiejętności programistycznych, ale także kreatywności i zdolności rozwiązywania różnych problemów.</p><p>Więcej informacji 👉 <a href="https://lttr.ai/Ad5kl" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lttr.ai/Ad5kl</span><span class="invisible"></span></a></p><p><a href="https://linux.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://linux.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://linux.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a></p>
Dan Yeaw<p>Come start off 2025 with Michigan Python tonight (Thursday) at 7pm ET! Robson Luan do Nascimento de Sousa will be giving a talk about creating Dynamic Simulations with PyGame. 🐍 <a href="https://fosstodon.org/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://fosstodon.org/tags/PyGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyGame</span></a> <a href="https://www.meetup.com/michigan-python/events/302168683/?utm_medium=referral&amp;utm_campaign=share-btn_savedevents_share_modal&amp;utm_source=link" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">meetup.com/michigan-python/eve</span><span class="invisible">nts/302168683/?utm_medium=referral&amp;utm_campaign=share-btn_savedevents_share_modal&amp;utm_source=link</span></a></p>
A sleepy Luna<p>🎉 I released my first game🎉 </p><p>Its a small pixel-art platformer and bullet-hell.</p><p>It's free but any support is appreciated.</p><p>You play a small Mushroom girl in the forest dodging attacking enemies and environmental hazards like falling branches or dangerous storms sweeping across. All the while you'll have to manage a tetris-like with your other hand. </p><p>I'll attach a link to a small gameplay video in second toot</p><p><a href="https://lunathemoongirl.itch.io/serenity" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lunathemoongirl.itch.io/sereni</span><span class="invisible">ty</span></a></p><p><a href="https://cailincat.cloud/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://cailincat.cloud/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://cailincat.cloud/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://cailincat.cloud/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://cailincat.cloud/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://cailincat.cloud/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a></p>
Rhonda D'Vine 🏳️‍🌈<p>Ich bin da über so ein <a href="https://chaos.social/tags/python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>python</span></a> tutorial gestolpert, mit dem ich generative Art bauen kann, und das dann als Overlay in <a href="https://chaos.social/tags/OBS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OBS</span></a> einbaue. Sehr begeistert. Generative Art hatten wir ja mit <span class="h-card" translate="no"><a href="https://chaos.social/@piko" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>piko</span></a></span> im Kurs gemacht. :)</p><p>Jetzt meine Frage: Das ganze macht ein <a href="https://chaos.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> Fenster auf. Und ich will das z.B. für Alerts vom Stream aus triggern. websockets hab ich grundsätzlich schon mal. Aber kann ich in einem pygame Fenster z.B. ein Video abspielen lassen? Welches Modul das in <a href="https://chaos.social/tags/Debian" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Debian</span></a> ist wird empfohlen?</p>
Daniel<p>Today I wanted to code something easy for fun and ended up building a very simple <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> demo in <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> using <a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> ce. It's something I've always wanted to do, but never quite found the time for</p><p>The code btw is here: <a href="https://github.com/dnlzrgz/pytracer" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/dnlzrgz/pytracer</span><span class="invisible"></span></a></p>
Mazzo<p>my <a href="https://chaos.social/tags/GameofLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameofLife</span></a> spawned an ... <br>🐜 ...It's alive! :awesome: :yayblob: <br><a href="https://chaos.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> 🥰 </p><p>does: <br>generates random initial state Cellular automata on 50x50 matrix (numpy); with timer events and color change(THECOLORS dictionary), mouseklicks or mousewheel to change and reset/newlife; <br>exporting png in 240 frames @ 20 fps </p><p>todo:<br>make mouse input for patterns to set/read?🤔 <br>👀<br><a href="https://www.pygame.org/news" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">pygame.org/news</span><span class="invisible"></span></a></p>
PyDPainter<p>Animation development continues, but the release of version 2.0.0 has been postponed. We are going to add more features (and fix more bugs) before next major release. Here is a blog post where I detail the reasons:<br><a href="https://pydpainter.blogspot.com/2024/02/animation-debugging-for-fun-and-profit.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">pydpainter.blogspot.com/2024/0</span><span class="invisible">2/animation-debugging-for-fun-and-profit.html</span></a><br><a href="https://mastodon.social/tags/PyDPainter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyDPainter</span></a> <a href="https://mastodon.social/tags/DeluxePaint" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeluxePaint</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a></p>
Jörg Kantel<p>Freie Tiles und Sprites (nicht nur) zu Halloween</p><p>Ich habe mir das anfängerfreundliche Tutorial »How to Make a Google Chrome T-Rex Style Sidescroller In Godot« von Coding With Russ mal angeschaut1, bevor mich Google wegen meines Adblockers aus YouTube rausschmeißt. <a href="https://kantel.github.io/posts/2023102502_free_game_assets/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2023102</span><span class="invisible">502_free_game_assets/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/FreeAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeAssets</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a></p>
Esther Alter<p>With unity's new pricing policy effectively icing out anh mid range indies, I made a helpful flowchart for how to choose which engine to use <a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.social/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://mastodon.social/tags/sdl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sdl</span></a> <a href="https://mastodon.social/tags/raylib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raylib</span></a> <a href="https://mastodon.social/tags/macroquad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macroquad</span></a> <a href="https://mastodon.social/tags/inform" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>inform</span></a> <a href="https://mastodon.social/tags/renpy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renpy</span></a></p>
Jörg Kantel<p>Neue Tiles und Sprites bei Kenney.nl</p><p>Von Kenney.nl gibt es ein neues Spriteset: Dieses heißt Pico-8 City und besteht aus 8x8 Pixeln großen Tiles und Sprites, die – wie es der Name nahelegt – für die Verwendung mit der Fantasiekonsole Pico-8 gedacht sind. Diese steht jedoch unter einer proprietären Lizenz, aber da Kenneys Assets wie immer unter der freien CC0 veröffentlicht worden sind … <a href="https://kantel.github.io/posts/2023090202_neue_sprites_kenney/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2023090</span><span class="invisible">202_neue_sprites_kenney/</span></a> <a href="https://mastodon.social/tags/FreieTilesUndSprites" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreieTilesUndSprites</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a></p>
Plyspomitox ⓥ 😷<p>The game I'm coding is making progress.<br>I think the health numbers of the enemies should really be right-side-up instead of rotated. Any other feedback?<br><a href="https://chaos.social/tags/python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>python</span></a> <a href="https://chaos.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://chaos.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <br><a href="https://www.youtube.com/watch?v=jwbnAWYv2Qg" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=jwbnAWYv2Q</span><span class="invisible">g</span></a></p>
Kennedy Richard maintains OSS<p>Hello, everyone, if you like <a href="https://fosstodon.org/tags/python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>python</span></a> and <a href="https://fosstodon.org/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> , consider following me here on mastodon. Here's my most recent project:<br><a href="https://github.com/IndiePython/nodezator" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/IndiePython/nodezat</span><span class="invisible">or</span></a></p>