screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> (technically, an <a href="https://gamerplus.org/tags/objectOriented" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>objectOriented</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> of an <a href="https://gamerplus.org/tags/ontology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ontology</span></a> )</p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-running-the-simulation/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-running-the-simulation/</span></a></p><p>Last of my scrappy <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> where I spend more attention on introducing pieces of infrastructure for the first time than anything else.</p><p>Anyway, the simulation game is seen being both accessed and having commands sent to it from outside; the state-of-the-world is retrieved, and rendered (rendered in the sense of unicode characters being printed.</p><p>Tomorrow, more game-y.</p>