Blender Studio<p>Like any animation project, a game needs good rigging - or at least, rigs that work! 🦴 In this article, animation director (and interim rigger) Hjalti goes over the process of rigging the main characters for Project DogWalk... lessons learned!</p><p><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/OpenProject" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenProject</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/riggin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>riggin</span></a> <a href="https://mastodon.social/tags/DogWalk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DogWalk</span></a> <a href="https://mastodon.social/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a><br><a href="https://studio.blender.org/blog/character-rigging-for-project-dogwalk/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/charac</span><span class="invisible">ter-rigging-for-project-dogwalk/</span></a></p>