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#datastructure

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Statistics Globe<p>Mean imputation is a straightforward method for handling missing values in numerical data, but it can significantly distort the relationships between variables.</p><p>For a detailed explanation of mean imputation, its drawbacks, and better alternatives, check out my full tutorial here: <a href="https://statisticsglobe.com/mean-imputation-for-missing-data/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">statisticsglobe.com/mean-imput</span><span class="invisible">ation-for-missing-data/</span></a></p><p>More details are available at this link: <a href="http://eepurl.com/gH6myT" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="">eepurl.com/gH6myT</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/datastructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>datastructure</span></a> <a href="https://mastodon.social/tags/businessanalyst" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>businessanalyst</span></a> <a href="https://mastodon.social/tags/data" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>data</span></a></p>
Statistics Globe<p>gganimate is a powerful extension for ggplot2 that transforms static visualizations into dynamic animations. By adding a time dimension, it allows you to illustrate trends, changes, and patterns in your data more effectively.</p><p>The attached animated visualization, which I created with gganimate, showcases a ranked bar chart of the top 3 countries for each year based on inflation since 1980.</p><p>More information: <a href="https://statisticsglobe.com/online-course-data-visualization-ggplot2-r" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">statisticsglobe.com/online-cou</span><span class="invisible">rse-data-visualization-ggplot2-r</span></a></p><p><a href="https://mastodon.social/tags/datastructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>datastructure</span></a> <a href="https://mastodon.social/tags/datavisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>datavisualization</span></a> <a href="https://mastodon.social/tags/tidyverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tidyverse</span></a> <a href="https://mastodon.social/tags/ggplot2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ggplot2</span></a></p>
Jan :rust: :ferris:<p>Red Green Syntax Trees - an Overview | by Will Speak (aka Plingdollar):</p><p><a href="https://willspeak.me/2021/11/24/red-green-syntax-trees-an-overview.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">willspeak.me/2021/11/24/red-gr</span><span class="invisible">een-syntax-trees-an-overview.html</span></a></p><p><a href="https://floss.social/tags/Parser" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Parser</span></a> <a href="https://floss.social/tags/Compiler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Compiler</span></a> <a href="https://floss.social/tags/DataStructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataStructure</span></a></p>
Karsten Schmidt<p><a href="https://mastodon.thi.ng/tags/ReleaseMonday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ReleaseMonday</span></a> — One of the recent (already very useful!) new package additions to <a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> is:</p><p><a href="https://thi.ng/leaky-bucket" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/leaky-bucket</span><span class="invisible"></span></a></p><p>Leaky buckets are commonly used in communication networks for rate limiting, traffic shaping and bandwidth control, but are equally useful in other domains requiring similar constraints.</p><p>A Leaky Bucket is a managed counter with an enforced maximum value (i.e. bucket capacity). The counter is incremented for each a new event to check if it can/should be processed. If the bucket capacity has already been reached, the bucket will report an overflow, which we can then handle accordingly (e.g. by dropping or queuing events). The bucket also has a configurable time interval at which the counter is decreasing (aka the "leaking" behavior) until it reaches zero again (i.e. until the bucket is empty). Altogether, this setup can be utilized to ensure both an average rate, whilst also supporting temporary bursting in a controlled fashion...</p><p>Related, I've also updated/simplified the rate limiter interceptor in <a href="https://thi.ng/server" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/server</span><span class="invisible"></span></a> to utilize this new package...</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/DataStructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataStructure</span></a> <a href="https://mastodon.thi.ng/tags/RateLimiting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RateLimiting</span></a> <a href="https://mastodon.thi.ng/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.thi.ng/tags/JavaScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JavaScript</span></a></p>
naught101<p>Is there a data structure that can sensibly handle multiple hierarchical classification systems?</p><p>e.g. an Orange, in terms of phylogeny is<br>Plantae-&gt;Eudicot-&gt;...-&gt;Citrus-&gt;sinensis</p><p>and in terms of usefulness, is <br>Thing-&gt;Food-&gt;fruit-&gt;orange<br>(and it could have multiple parents in this taxonomy, e.g. cleaning product)</p><p>Bonus points for cool visualisations of this kind information.</p><p><a href="https://mastodon.social/tags/data" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>data</span></a> <a href="https://mastodon.social/tags/dataScience" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dataScience</span></a> <a href="https://mastodon.social/tags/dataStructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dataStructure</span></a> <a href="https://mastodon.social/tags/information" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>information</span></a> <a href="https://mastodon.social/tags/hierarchy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hierarchy</span></a> <a href="https://mastodon.social/tags/taxonomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>taxonomy</span></a> <a href="https://mastodon.social/tags/classification" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>classification</span></a> <a href="https://mastodon.social/tags/visualisation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visualisation</span></a> <a href="https://mastodon.social/tags/dataViz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dataViz</span></a></p>
Fossery Tech :debian: :gnome:<p>When you show an array to a Python programmer</p><p><a href="https://social.linux.pizza/tags/Programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Programming</span></a> <a href="https://social.linux.pizza/tags/ProgrammingMeme" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProgrammingMeme</span></a> <a href="https://social.linux.pizza/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://social.linux.pizza/tags/DataStructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataStructure</span></a> <a href="https://social.linux.pizza/tags/Meme" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Meme</span></a> <a href="https://social.linux.pizza/tags/memes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>memes</span></a> <a href="https://social.linux.pizza/tags/FosseryTech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FosseryTech</span></a></p>
Broken Ansible<p>If you were going to prototype a combat loop for a game that was going to be centered around a stack based data structure with mechanics also requiring quick inserts, reorders, expansion and contraction based on game state attributes (NPCs and Players and Battlefield Terrain) what language would you use: </p><p><a href="https://fosstodon.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/ocaml" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ocaml</span></a> <a href="https://fosstodon.org/tags/clang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>clang</span></a> <a href="https://fosstodon.org/tags/typescript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>typescript</span></a> <a href="https://fosstodon.org/tags/datastructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>datastructure</span></a></p>