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#boardGameDesign

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At the recent UK Games Expo I had several conversations with new board game designers who wanted advice on getting started and aiming to be at the Playtest Zone next year. I summarised some of the points in those conversations in a blog post in the hope that it might be of interest to someone...
firsttakesomedice.blogspot.com

firsttakesomedice.blogspot.comGetting In The ZoneVolunteering at the Playtest Zone at UK Games Expo is always a privilege and a pleasure (if one that completely wipes me out, both physicall...

It's official, I got a page on #BGG for my game! I also tossed the rules up on #wordpress, thinking - if there is one free place on the internet that will stay around for another 50+ years, it's wordpress, immune to change, not even AI will take their relevance down.

I will use the wordpress page as the main rules ref page for the game.

boardgamegeek.com/boardgame/44

playcrowns.wordpress.com

BoardGameGeekCrownsA tactical area control card game for two.

Currently if I want to print custom cards for an RPG or board game I just use my home printer and a guillotine, and it's slow and inaccurate.

Is there a way to automate this process short of getting a full die-cutting machine (like a cricut)? It seems like overkill just to cut out rectangles of paper.

What would a board game based on how trade and tariffs really work look like?

Can it be made as simple as monopoly?

Map of the world like Risk, trade flows like the roads in Settlers of Catan, little walls representing tariffs like houses and hotels in Monopoly, whenever "trade" occurs the buyer has to pay "tariffs" to the owner of that little tariff wall.

The reg version'd only let you place walls on your own borders, kids could place them anywhere.

Continued thread

Evidently, changing the deferred bonds is the killer either way.

I really wanted to get the bankruptcies to about 1/3 games. Getting the bonds right is going to be a while.

The outliers of cash seem to show a bit too much going around, but the quartiles and medians seem to show that generally, most games are a bit more sensible.

This is going to take time.

Replied in thread

Ayer fui a comprar las planchas para crear el prototipo del Tesela de "piscina".
- Metacrilato Tabaco 3mm DinA5. (3,6€)
- Metacrilato reciclado Flúor Naranja 3mm DinA4 (6,05€)
- Metacrilato reciclado Azul transparente 3mm DinA4 (6,35€)
- Metacrilato reciclado Rojo transparente 3mm DinA4 (5,05€)
- Metacrilato reciclado Amarillo transparente 3mm DinA4 (5,05€)
- Metacrilato reciclado Flúor Verde 3mm DinA4 (6€)
Total 32,10€

¡Mañana a cortar!

Replied in thread

Me complace anunciaros que he subido a la BGG las reglas revisadas del Tesela (v1.3), que presenté al concurso Verkami del DAU 2024, y que podéis encontrar en el siguiente enlace:
boardgamegeek.com/boardgame/42

Las encontrareis en inglés, castellano y catalán. Si veis cualquier error o creéis que se debería aclarar algún punto no dudéis en comentarlo. Toda aportación será apreciada.

BoardGameGeekTeselaBuild your colourful hex figure and beat your best score

Ο Ματθαίος και ο Θάνος (πατέρας και γιος), έχοντας για χρόνια παίξει μελετώντας (ή μελετήσει παίζοντας) όλα τα επιτραπέζια παιχνίδια που έχουν στη συλλογή τους, αποφασίζουν, εν μέσω περιόδου covid όπου υπάρχει ελεύθερος χρόνος αλλά και έλλειψη δραστηριοτήτων, να δημιουργήσουν ένα δικό τους επιτραπέζιο παιχνίδι το οποίο θα συγκεντρώνει όλα τα αγαπημένα τους στοιχεία από τα αγαπημένα τους παιχνίδια. Με μόνο εξοπλισμό έναν υπολογιστή, έναν εκτυπωτή και έναν σπιτικό πλαστικοποιητή, η ιδέα τους σιγά σιγά αρχίζει και παίρνει μορφή. Αποτέλεσμα, η δημιουργία ενός νέου φανταστικού κόσμου στον οποίο οι παίκτες μάχονται ενάντια σε τρομακτικά τέρατα αλλά και μεταξύ τους για το ποιος θα ανακηρυχτεί ο μεγαλύτερος ήρωας της χώρας. Εγένετο “Ήρωες του Karab-Al”!
Μέσα στη διάρκεια περίπου τριών ετών λοιπόν, μετά από συνεχείς δοκιμές, βελτιώσεις και αναθεωρήσεις πάνω στην κεντρική ιδέα του παιχνιδιού, και επίσης με τη βοήθεια και τις χρήσιμες ιδέες και παρατηρήσεις πολλών φίλων, το “Ήρωες του Karab-Al” αποτελεί πια ένα απολαυστικό παιχνίδι με απλούς όσο και συναρπαστικούς μηχανισμούς, κατάλληλο για όλες τις ηλικίες, παιδιά και ενήλικες. Ο Ματθαίος και ο Θάνος θέλουν να το τελειοποιήσουν κρατώντας και τον καλλιτεχνικό έλεγχο, και σύντομα θα αναζητήσουν και τη δική σας βοήθεια μέσω crowdfunding για να κάνουν πραγματικότητα την κυκλοφορία του και σε πιο ευρύ επίπεδο, ώστε να το απολαύσουν όσο περισσότερα άτομα γίνεται.
Αυτή την περίοδο βρίσκονται στη φάση δημιουργίας μιας δοκιμαστικής playtest έκδοσης η οποία θα είναι διαθέσιμη σε επιλεγμένα σημεία για ελεύθερη δοκιμή όσον αφορά τους μηχανισμούς και τη ροή του παιχνιδιού, ενώ παράλληλα θα ετοιμάζεται η κανονική έκδοση με τη συμβολή εικαστικού καλλιτέχνη. Τα βήματα όλης της διαδικασίας θα προβάλλονται εδώ αλλά και σε άλλα social media. Υπολογίζουμε (και) στη δική σας υποστήριξη!
#diyprojects #boardgamedesign #boardgames #newboardgame

https://www.facebook.com/heroesofkarabal
https://www.instagram.com/heroesofkarabal

#introduction time since I've moved to a new instance (from @gpage), and my one plea for boosting this to assist in federation help. Thank you.

I play #games, specifically #boardgames, but I'm open to others (both digi/analog). I've done a lot of #boardgame playtesting in the past (including, but not limited to; Root and John Company from Cole Wehrle, and Gandhi: Decolonization of British India from Bruce Mansfield) and I still do. Although anymore, I usually limit that to really digging into one title for a few seasons to see it through the entire process over playing just one or two iterations of something at an Unpub event or short sprints.

I find it interesting why people like the games (or things in general) that they do. I'm quite a curious critter in that regard and likewise I love stuff like the Richmond Forum or TEDTalks that make me think (and I read the London Review of Books somewhat regularly).

As such, I find #boardgamedesign to be fascinating from a #systemdesign perspective. Some of that is because I've built a long career in the IT system design and implementation space. In 2023, my spouse challenged me to finally get off my duff and design something to play with friends. That's a... "work in progress" at the moment, but I'm happy to discuss design challenges with folks.

For my #wargaming (and history) interests, I have nerded out on the #ColdWar and it's various dynamics/locations plus Japan until WW1. I usually play #wargames for a series of iterations and then trade/sell them unless they hold steam with my group or are otherwise special. Shelf space is at a premium and I think a game that doesn't get played because it's just sitting there could go to a home that will enjoy it more. As such, I use a modified Jones Theory for keeping games, and I churn through a bunch every year.

I do paint minis, mostly in the winter months because my setup isn't conducive currently for summer painting. I prefer CMON's Arcadia Quest or other various SD-style figures for that purpose. I am the proud owner of assembled terrain (!!!) and I don't think has ever seen the light of day...

Otherwise, I enjoy most forms of music and in a prior life did on-location audio recording and some spare time as a roadie for smaller bands. Modern country and 50s rock are two areas that I shy away from though.

Covid caused me to take an interest in spectator sports, specifically stuff that is off the beaten path. I now somewhat consistently watch Cricket (T20 and some ODI), Cycling, and to a lesser degree Rugby 7s. In general, I'm more likely to watch women's iterations of sports when possible (I find the dynamics of play are more interesting than the men's side). We've been a season ticket holder for the local soccer team since before they last won a championship (2009).

2 cats (sisters), and one spouse. We (technically) have a garden and make haphazard attempts at keeping it alive and tended. Send me your cat and boardgame pictures please. I've had exactly one dog in my life, and they were the best dog...
thepage.houseAkkoma

#introduction i guess?

30-year #IT professional, 40-year #computergeek. i love #programming in #python and other languages.

lots of hobbies i never finish, including
* #photography
* #boardgamedesign
* writing #computergames
* writing #shortstories
* small #woodcraft projects
* #calligraphy
* #graphicdesign

i'm #lgbtqia (cis gay male, he/him), in love with @StoneAI since 1991 and married since 2008.

most non-work time is spent playing #simulationgames or "god" games and mocking @StoneAI.