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#bitmapbooks

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Bitmap Books<p>PC Engine: The Box Art Collection - Collector’s Edition</p><p>Priced at 39.99, the collector’s edition of the collector’s edition of PC Engine: The Box Art Collection is limited to only 2,000 copies and will never be printed again, ever.</p><p>Available now: <a href="https://www.bitmapbooks.com/collections/all-books/products/pc-engine-the-box-art-collection-collectors-edition" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">bitmapbooks.com/collections/al</span><span class="invisible">l-books/products/pc-engine-the-box-art-collection-collectors-edition</span></a></p><p><a href="https://mastodon.social/tags/bitmapbooks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bitmapbooks</span></a> <a href="https://mastodon.social/tags/book" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>book</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/pcengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pcengine</span></a> <a href="https://mastodon.social/tags/collectorsedition" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>collectorsedition</span></a> <a href="https://mastodon.social/tags/boxart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boxart</span></a> <a href="https://mastodon.social/tags/bookstodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bookstodon</span></a></p>

Castlevania - Featured in our book - NES/Famicom: a visual compendium

With 512 full-colour pages, packed full of all your favourite 8-bit titles (plus a few you may never have heard of), NES/Famicom: a visual compendium is perfect for Nintendo fans of all ages

Reprints due in November, get an email reminder: bitmapbooks.com/collections/vi

N64: a visual compendium

The 1990s was a wildly innovative time for video games, with new players, new technologies, and new audiences presenting Nintendo with tremendous opportunity and challenge, as it readjusted to a new era. N64: a visual compendium offers an unmissable profile of that period.

Check out our collection of Visual Compendiums: bitmapbooks.com/collections/vi

Metal Slug 3 - Featured in our book - Metal Slug: The Ultimate History

The first official Metal Slug book of its kind, this sumptuous hardback is a love letter to SNK’s madcap shooter, packed full of conceptual artwork, behind-the-scenes info and exclusive interviews.

Reprints coming soon: bitmapbooks.com/collections/al

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002

Details over 180 first-person shooters, covering games for the PC, Mac, Amiga, Super Nintendo, Mega Drive, PlayStation, Saturn, 3DO, Nintendo 64, Dreamcast, Gamecube, Game Boy Advance, PlayStation 2, and more!

Out now: bitmapbooks.com/collections/al

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002

From obscure oddities to genre-defining behemoths, I’m Too Young To Die celebrates the first-person shooters that transported players to alien worlds, alternate realities and futuristic battlefields, and in doing so triggered the 3D-graphics arms race.

Out now: bitmapbooks.com/collections/al

Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010

Priced at £34.99, Hurt Me Plenty is a 464-page hardback printed to the highest standards using special Pantone ink and high-quality paper, with an illustrated cover by video game artist Ian Pestridge.

Buy here with a free PDF: bitmapbooks.com/collections/al

Black - Featured in our book - Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010

For retro gamers, anyone interested in the history of one of the biggest gaming genres, and First-Person Shooter fans who’ve stalked through jungles, dropped from orbit, or fought through hell.

Buy here with a free PDF: bitmapbooks.com/collections/al

Have you read our latest blog? - THE AMIGA AT 40 – A DEVELOPER’S STORY

Thanks to Will Freeman who looks back at four decades of the Commodore Amiga and influential developers Torben Bakager and Martin Pedersen (Battle Squadron & Hybris)

Link in bio 🔗📝

To immerse yourself in the art and history of the Amiga line, buy our book - Commodore Amiga: a visual compendium: bitmapbooks.com/collections/vi