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#atari8bit

3 posts3 participants1 post today
Thomas Cherryhomes<p>FujiNet is an Internet Adapter for many <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> and <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> systems, such as <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a>.<br>It has a High Score leaderboard at <a href="https://scores.irata.online/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">scores.irata.online/</span><span class="invisible"></span></a> .<br>Here are the Current Defender High Scores.</p>
Atari Scene News<p>New version 1.7.3 of Mad Pascal, a 32-bit Turbo Pascal compiler for <a href="https://mastodon.world/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> and other MOS 6502 CPU-based computers <a href="https://github.com/tebe6502/Mad-Pascal" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/tebe6502/Mad-Pascal</span><span class="invisible"></span></a> <a href="https://mastodon.world/tags/atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari</span></a> <a href="https://mastodon.world/tags/retroprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retroprogramming</span></a></p>
Thomas Cherryhomes<p>If <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> people can help get clean disassemblies that can produce good binaries for games to be <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a> for <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a>, that would be great.</p><p>Here's a list of games that we can pull from e.g. HomeSoft and other places to get clean disassemblies:</p><p>* Atlantis<br>* Buck Rogers<br>* Crystal Castles<br>* Deluxe Invaders (Roklan)<br>* Donkey Kong Jr.<br>* Embargo<br>* Food Fight<br>* Galaxian<br>* Joust<br>* Jungle Hunt<br>* Mario Bros.<br>* Millipede<br>* Montezuma's Revenge<br>* Moon Patrol<br>* Mr. Do!<br>* Popeye<br>* Q*Bert<br>* Robotron: 2084<br>* Sinistar<br>* Spy Hunter<br>* Star Wars: Death Star Battle<br>* Star Wars: The Arcade Game<br>* Super Cobra<br>* Super PAC-MAN<br>* Tapper<br>* Tutankham<br>* Up'n Down<br>* Vanguard<br>* Wizard of Wor</p>
Atari Scene News<p>ATASCOIID, 998 bytes only new <a href="https://mastodon.world/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> computers game with 120 colors for ABBUC Software Contest 2025 <a href="https://youtu.be/g4ffy4TXI-c" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/g4ffy4TXI-c</span><span class="invisible"></span></a> <a href="https://mastodon.world/tags/atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari</span></a> <a href="https://mastodon.world/tags/retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogames</span></a> <a href="https://mastodon.world/tags/breakout" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>breakout</span></a></p>
Thomas Cherryhomes<p>Let's get some more <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> games <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a>. (thread)</p><p>There are more than 4 dozen High Score enabled games, can some of you help to port some more?</p><p>There is a repo for these games:<br><a href="https://github.com/FujiNetWIFI/fujinet-high-scores" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores</span></a></p><p>One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.</p><p><a href="https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-game-ports/berzerk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores/tree/main/atari-game-ports/berzerk</span></a></p><p>It needs a high score table patched in after game over.</p><p>---</p><p>One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:</p><p><a href="https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm</span></a></p><p>It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.</p><p>It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.</p><p>The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.</p><p>---</p><p>Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!</p><p>-Thom</p>
Feoh<p>So just for yucks I thought I'd Google's Gemma model to plot a sine wave in <a href="https://oldbytes.space/tags/atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari8bit</span></a> <a href="https://oldbytes.space/tags/basic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>basic</span></a> </p><p>It certainly wasn't perfect. It thought that:</p><ul><li>Comments were started with '</li><li>Comments could be on the same line as code</li><li>It didn't know about the GRAPHICS statement to switch modes</li><li>It chose a wildly wrong graphics mode :) (Mode 2 which doesn't have enough resolution for the x/y coords it was calculating)</li></ul><p>BUT when I fixed those things, I did get a working SINE.BAS:</p><p>--<br>5 REM Set graphics mode 2 (hires)<br>10 GRAPHICS 8<br>15 REM Set foreground color to bright blue, background to dark blue<br>20 COLOR 14, 11<br>25 REM Adjust this value for wave height. Higher values make a taller wave.<br>30 AMPLITUDE = 60<br>35 REM Adjust this value to shift the sine wave vertically<br>40 OFFSET = 100</p><p>50 FOR X = 0 TO 319<br>55 REM Calculate y coordinate, scale x for smoother curve<br>60 Y = AMPLITUDE * SIN(X / 100) + OFFSET<br>70 PLOT X, Y<br>80 NEXT X</p><p>90 END</p>
Atari Scene News<p>New issue 161 of ABBUC magazine <a href="https://mastodon.world/tags/atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari</span></a> <a href="https://mastodon.world/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> <a href="https://mastodon.world/tags/retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogames</span></a> <a href="https://mastodon.world/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a></p>

#AtariST and #Atari 8-bit users, here is a playlist of videos on PeerTube about these computers:

:atari: fedi.video/w/p/u7E2A1QSFkQETNk

- If you're on a phone, scroll first two video titles at the bottom to see rest of the playlist.

- If you're on a computer, choose a video from the playlist on the right.

- If you're watching embedded, click ⏭️ or ⏮️ to see next or previous videos in the playlist.

cc @atarist

I inadvertently printed out two complete copies of "Mapping the Atari", 1985 revised edition, double-sided, in colour (as much as there is) scaled to A4.

I've bound them both (with those springy plastic things) and put a cardboard cover on the back and a plastic film on the front, like a corporate brochure.

I'm heading to #RetroFest2025. I have brought a copy, if anyone who's going would like it!