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#GameTheory

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Idea of #karlmarx s alienation or weber s objection to his very definition of class and www
If someone works in #google can they end up buying their own #alphabet product one day
But the means of production here can be free , thanks to open source , but can they be?
I mean server cost is never free , #labor isnt free of cost , tax cuts re not free, nor is marketing and lawsuits
But #bigtech folks dont go through alienation
Why , because they share political control ( ie bargain position ) , which can be different from ownership , while the latter , including the value, which they can influence of their stock holding is reduced in that accord and they end up being better off than their peers in #academia or #foss as bigtech is now big enough to influence policy making for that
The dictated aspect of #gametheory .
Afaik weber didnt highlight the rich gets richer or big gets bigger part

Dear Brisbanites and S.E. Queenslanders. You are not allowed to complain about panic buyers if you…

• Shopped a day or two earlier because you heard about shortages,
• Grabbed one or two extra “just in case”,
• Switched brands when you’d normally have gone without,
• Acted differently to how you would in your normal every day shopping.

…if you did, guess what? You’re “panic buying” too. You’re just salty because you missed out.

Blame yourself (or maybe the retailers). Calling everyone else an idiot when you acted too late, nope - that’s on you.

And, let’s be honest, you’re not going to starve. You’ll be uncomfortable for a few days.

Acting surprised and exasperated when you arrived but the shelves were empty. Realise, thousands of other more prepared people simply shifted their shopping by a few days, or bought an extra loaf of bread - this hardly constitutes panic.

But, you say “when I arrived the shelves were bare and people had 6kg of ham in their trolly - who can eat 6kg of ham?”. Fair, but consider a) you don’t know their circumstance, maybe they like ham, and b) It’s not their fault if it’s not your fault - they weren’t acting in time either. Their hand was forced, they had to act - rationally - given the circumstance. Grab yourself 6kg of olives and enjoy.

The only thing that could have changed your outcome is you acting sooner, or having suppliers/shops be more responsive and proactive. Expecting the behaviour of others to change to suit you is just nonsense.

We all know how this works. Remember the last toilet paper crisis? If you’re caught short again, maybe it’s not everyone else who’s the idiot! Cyclone Alfred affecting Brisbane/SEQ was looking possible since the weekend, so you can’t claim ignorance.

I know why you’re angry, you missed out. I understand and it sucks. But stop squarking about it. Try again tomorrow.

(Caveats: Not talking about hoarding beyond personal use, or profiteering. Also, I feel genuinely for those who couldn’t act earlier due to financial or other circumstances - if you’re in north-western Brisbane and this is you, message me directly I don’t know what I can do, but if I can I’ll help).

"To promote human safety, AIs should be given the basic private law rights already enjoyed by other non-human agents, like corporations. AIs should be empowered to make contracts, hold property, and bring tort claims. Granting these rights would enable humans and AIs to engage in iterated, small-scale, mutually-beneficial transactions. This, we show, changes humans’ and AIs’ optimal game-theoretic strategies, encouraging a peaceful strategic equilibrium."

papers.ssrn.com/sol3/papers.cf
#ai #gametheory

papers.ssrn.comAI Rights for Human Safety<div> AI companies are racing to create artificial general intelligence, or “AGI.” If they succeed, the result will be human-level AI systems that can independ

Credit to @capita_picat

for pointing out this article about how Gold was not the usual currency used in medieval times.

acoup.blog/2025/01/03/collecti

I like looking at real world analogues to help inform making the "physics, economic engine" for rpgs.

A lot of issues in rpgs come down to how well do we want to emulate something from the real world like; falling damage, combat injuries, or should the economy use silver pieces.

Versus the thought of, are we playing a "game" and the rules should be more gamey in nature. Usually because going too far down the emulation path becomes a slog.

A Collection of Unmitigated Pedantry · Collections: Coinage and the Tyranny of Fantasy ‘Gold’This week on the blog I want to take a brief detour into discussing historical coinage, particularly in the context of modern fantasy and roleplaying settings. In particular, the notions I want to …
#dnd#rpg#gametheory

Lately, I have been doubting the power progression of characters in your typical D&D game. Just seems weird that a level 20 human fighter can go toe to toe with a Dragon and possibly win.

One the one hand, I think one of the appeals of D&D is the epic power gaming that can be achieved. Player's feel like they are progressing in power as they level up.

Also, in Runequest it feels like you progress very slowly, so maybe my happy middle spot is somewhere in between D&D and Runequest.

Maybe the old Epic 6 had the right idea, where you max out at level 6. Although, I get a edgelord kind of vibe reading up on E6.

Maybe it makes more sense that for the players to be able to defeat a dragon in combat, they need to find the right magic items to fill in the power gap.

rpg.stackexchange.com/question

#dnd#rpg#osr

I was thinking over dmdavid's wish list for 3rd edition D&D that they wrote in 1999. And I was wondering, what would I write for a wish list for 6th edition of D&D. I quickly realized that what I want is not what I think most of the world wants for D&D. I like a game that the default is not near-superheroes with at will damaging spells at level 1. But the rest of the world, especially new players, want to emulate what they see in movies and video games. They want to be cool at level 1. No need for D&D to cater to me anymore. I guess at best, maybe some supplement could be made that has a dungeon scrapper mode.

Been having an interesting conversation about when did THACO appear in TSR products. I often read people believing THACO was a 2nd edition AD&D invention, but I distinctly remember using it in my own BECMI and AD&D games in the early 80s. My memory is hazy about where did I learn it from. But from doing some investigation, I have found THACO is explained in both a basic module O2 Blade of Vengeance, and an advanced module UK2 The Sentinel. Both made by the UK division of UK in 1983. I was (and still am) a big fan of the UK adventures. They are what I consider the sweet spot for mixing story and freedom. O2 is my top pick for the style of adventure I like to run. That is probably where I learned of THACO and started using it.

Lawrence Schick wrote a reply to Playing at the World blog that stated he wrote the THACO numbers in the 1st edition AD&D DMG and he got the idea from a Judge's Guild publication. Anyone know of which Judge's Guild product references THACO?

#dnd#osr#rpg

In the #ICC Men's #Cricket World Cup, if Australia beats Namibia, and then loses to Scotland, then Scotland and Australia would go through to the knock-out stage, and England would not.

Would Australia deliberately field a weaker team against Scotland? Would they quietly lose to Scotland with a lot of small errors that could be attributed to carelessness or a lack of attention?

The #GameTheory strategy is actually pretty clear ...

My #introduction :
I am an associate professor of economics at Temple U in Philadelphia, USA, an economic theorist who has taught a wide variety of courses. Interested in #inequality. Newbie in applied econometrics. My papers have been on #GeneralEquilibrium models with #PublicGoods, #Consumer_Producers, #networks, and #ambiguity in #GameTheory. I love #opera and #ArtSong and dabble in singing and photography. Big fan of #openAccess, #TeXLaTeX, #foss
Moved my account from econtwitter.net