Anyone want to bust my high score on #Atari8Bit #DonkeyKong? You can, if you have a #FujiNet!
Mount apps.irata.online /Atari_8-bit/Games/High Score Enabled/Donkey Kong.atr
Anyone want to bust my high score on #Atari8Bit #DonkeyKong? You can, if you have a #FujiNet!
Mount apps.irata.online /Atari_8-bit/Games/High Score Enabled/Donkey Kong.atr
Before torrents, before FTP, before high-speed — we had Xmodem, Express! Term, and a whole lot of watching this screen..
Checksum in play
SOH timeouts
NAK’ing blocks like a champ
Mom picking up the phone
If you were there, you know the thrill of waiting 40 minutes for a cracked copy of Donkey Kong to transfer without corrupting.
A big thank you to those who donate hardware to #FujiNet (An Internet adapter) for new computer and gaming console bring-ups. You are a huge help.
(p.s. if FujiNet doesn't exist for your favorite system yet, hardware donation is one way you can help.)
#FujiNet #HighScoreEnabled: #Atari8Bit games now clear their leader boards, once a month.
Current Scores: https://scores.irata.online/
Saved Scores: https://scores.irata.online/saved/ (sorted by year-month)
Script and cron: https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-scripts
Game on!
On systems w existing super-peripherals, #FujiNet becomes a reference design to add useful networking features. We want projects like BlueSCSI and BackBit, etc. to add FujiNet features. We do not ask for any licensing; we want to foster a useful and ubiquitous way to network #retrogaming and #retrocomputing systems.
My desktop at the moment, as I try to capture the first stable bus cycle of the #FujiNet for #Intellivision (Internet Adapter) bring-up. I need to see an IAB (and potentially a BAR) bus state.
VS.Code window, build/monitor window, an episode of Doctor Who, and the CP-1600 databook.
FujiNet in action on a Mac using Atari800MacX – native Atari emulation, no wrappers, no workarounds!
Smooth, clean, and 100% Mac-ready. Whether you’re dialing into Southern AMIS or any ATASCII BBS, this is the easiest way to go full retro without leaving your modern setup.
southernamis.ddns.net (port 23)
amis86.ddns.net (port 9000)
Nitelite.ddns.net (port 9000)
Fully Atari 130XE + ATASCII optimized!
If #Atari8bit people can help get clean disassemblies that can produce good binaries for games to be #HighScoreEnabled for #FujiNet, that would be great.
Here's a list of games that we can pull from e.g. HomeSoft and other places to get clean disassemblies:
* Atlantis
* Buck Rogers
* Crystal Castles
* Deluxe Invaders (Roklan)
* Donkey Kong Jr.
* Embargo
* Food Fight
* Galaxian
* Joust
* Jungle Hunt
* Mario Bros.
* Millipede
* Montezuma's Revenge
* Moon Patrol
* Mr. Do!
* Popeye
* Q*Bert
* Robotron: 2084
* Sinistar
* Spy Hunter
* Star Wars: Death Star Battle
* Star Wars: The Arcade Game
* Super Cobra
* Super PAC-MAN
* Tapper
* Tutankham
* Up'n Down
* Vanguard
* Wizard of Wor
Let's get some more #Atari8bit games #FujiNet #HighScoreEnabled. (thread)
There are more than 4 dozen High Score enabled games, can some of you help to port some more?
There is a repo for these games:
https://github.com/FujiNetWIFI/fujinet-high-scores
One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.
https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-game-ports/berzerk
It needs a high score table patched in after game over.
---
One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:
https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm
It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.
It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.
The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.
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Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!
-Thom
The only reason I am even here, on any of these networks, is to promote the #FujiNet Internet Peripheral for #retrocomputing and #retrogaming systems (https://fujinet.online).
Testing so many different #FujiNet versions it’s starting to look like a music studio or crazy electric music organ with keyboards stacked on keyboards. Not enough room for the #Atari #A8! Yet! #RetroComputing #VintageComputing #AppleII #TRS80 #Commodore #C128 #C64
@futurebird I feel like @tschak and the #fujinet kids might have some weird classics
All of this playing with #modularsynth anf #vcvrack has me thinking.
Given that a plugin exists to expose VCVRack's API via TCP/IP - https://github.com/JerrySievert/vcv-httpserver
and #fujinet - I wonder if you could wire in your Atari 8 bit as a part of your modular synthesizer :)
POKEY made some truly unique trills, rumbles and squeaks :)
(Haven't done ANYTHING with this yet, just spitballing)
Anyone using #meatloaf for the #c64?
New to me and it looks pretty cool - thinking about building one.
Worth it?
#retrocomputing #retrogaming #commodore #fujinet
#FujiNet brings a Wi-Fi adapter to many systems, bringing Internet to your fav retro platforms in a public project that anyone can participate in.
ATARI? Apple2? Commodore? Coco? Others? All yes.
Sound fun?