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#fujinet

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Before torrents, before FTP, before high-speed — we had Xmodem, Express! Term, and a whole lot of watching this screen..

Checksum in play
SOH timeouts
NAK’ing blocks like a champ
Mom picking up the phone

If you were there, you know the thrill of waiting 40 minutes for a cracked copy of Donkey Kong to transfer without corrupting.

FujiNet in action on a Mac using Atari800MacX – native Atari emulation, no wrappers, no workarounds!

Smooth, clean, and 100% Mac-ready. Whether you’re dialing into Southern AMIS or any ATASCII BBS, this is the easiest way to go full retro without leaving your modern setup.

southernamis.ddns.net (port 23)
amis86.ddns.net (port 9000)
Nitelite.ddns.net (port 9000)
Fully Atari 130XE + ATASCII optimized!

If #Atari8bit people can help get clean disassemblies that can produce good binaries for games to be #HighScoreEnabled for #FujiNet, that would be great.

Here's a list of games that we can pull from e.g. HomeSoft and other places to get clean disassemblies:

* Atlantis
* Buck Rogers
* Crystal Castles
* Deluxe Invaders (Roklan)
* Donkey Kong Jr.
* Embargo
* Food Fight
* Galaxian
* Joust
* Jungle Hunt
* Mario Bros.
* Millipede
* Montezuma's Revenge
* Moon Patrol
* Mr. Do!
* Popeye
* Q*Bert
* Robotron: 2084
* Sinistar
* Spy Hunter
* Star Wars: Death Star Battle
* Star Wars: The Arcade Game
* Super Cobra
* Super PAC-MAN
* Tapper
* Tutankham
* Up'n Down
* Vanguard
* Wizard of Wor

Let's get some more #Atari8bit games #FujiNet #HighScoreEnabled. (thread)

There are more than 4 dozen High Score enabled games, can some of you help to port some more?

There is a repo for these games:
github.com/FujiNetWIFI/fujinet

One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.

github.com/FujiNetWIFI/fujinet

It needs a high score table patched in after game over.

---

One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:

github.com/FujiNetWIFI/fujinet

It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.

It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.

The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.

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Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!

-Thom

All of this playing with #modularsynth anf #vcvrack has me thinking.

Given that a plugin exists to expose VCVRack's API via TCP/IP - github.com/JerrySievert/vcv-ht

and #fujinet - I wonder if you could wire in your Atari 8 bit as a part of your modular synthesizer :)

POKEY made some truly unique trills, rumbles and squeaks :)

(Haven't done ANYTHING with this yet, just spitballing)

GitHubGitHub - JerrySievert/vcv-httpserver: An HTTP Server for VCV RackAn HTTP Server for VCV Rack. Contribute to JerrySievert/vcv-httpserver development by creating an account on GitHub.